Experience point: Difference between revisions
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*Win: 1 EXP | *Win: 1 EXP | ||
*Loss: 0 EXP | *Loss: 0 EXP | ||
*Tie: 1 EXP | |||
*Quitting/Disconnecting from the Match Early: -1 EXP (does not always occur) | *Quitting/Disconnecting from the Match Early: -1 EXP (does not always occur) | ||
*Win a Double-Exp: 2 EXP | *Win a Double-Exp: 2 EXP | ||
*Tie a Double-Exp: 2 EXP | |||
EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu. | EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu. | ||
In a [[Lone Wolves|free-for-all]] match, such as [[Lone Wolves]] or [[Rumble Pit]], a player is considered to have won if he finishes in the top half; as in a [[Team Slayer|team match]], a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again). | In a [[Lone Wolves|free-for-all]] match, such as [[Lone Wolves]] or [[Rumble Pit]], a player is considered to have won if he finishes in the top half; as in a [[Team Slayer|team match]], a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again). | ||
During the Halo 3 Beta, EXP was known as RP, which stands for Rating Points. RP worked the same way as EXP does now. | |||
==Sources== | ==Sources== |
Revision as of 14:05, October 24, 2009
Template:Ratings EXP (Experience Points) are awarded to players based on their performance in a Halo 3 multiplayer match. Along with skill, EXP determines a player's rank and advancement in rank. Points are awarded thusly[1]:
- Win: 1 EXP
- Loss: 0 EXP
- Tie: 1 EXP
- Quitting/Disconnecting from the Match Early: -1 EXP (does not always occur)
- Win a Double-Exp: 2 EXP
- Tie a Double-Exp: 2 EXP
EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu.
In a free-for-all match, such as Lone Wolves or Rumble Pit, a player is considered to have won if he finishes in the top half; as in a team match, a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again).
During the Halo 3 Beta, EXP was known as RP, which stands for Rating Points. RP worked the same way as EXP does now.