Halo DS: Difference between revisions
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*The bottom screen was used mostly for the [[motion tracker]] but also had other uses such as to tell you what weapons you had and your shield health. | *The bottom screen was used mostly for the [[motion tracker]] but also had other uses such as to tell you what weapons you had and your shield health. | ||
*The control scheme was similar to that of ''[[w:c:metroid:Metroid_Prime_Hunters|Metroid Prime: Hunters]]'' - tapping the screen to shoot and jump while using the directional pad to move. Pressing the shoulder buttons switched weapons <ref>''Gamepro Magazine: Issue 238'', page 51</ref>. | *The control scheme was similar to that of ''[[w:c:metroid:Metroid_Prime_Hunters|Metroid Prime: Hunters]]'' - tapping the screen to shoot and jump while using the directional pad to move. Pressing the shoulder buttons switched weapons <ref>''Gamepro Magazine: Issue 238'', page 51</ref>. | ||
*In a gameplay video leaked to the public, the [[M7/Caseless Submachine Gun|SMG]] was used in a version of the map [[Zanzibar]] from [[Halo 2]]. Strangely, the SMG appeared a lot more accurate at range than in both Halo 2 and [[Halo 3]]. | |||
==Sources== | ==Sources== |
Revision as of 21:17, July 18, 2009
Halo DS was a Halo game that was planned to be released on the Nintendo DS, but was canceled as deals did not work out. It was playable before it was canceled. [1]. In January 2007, Matt Casamassina of IGN claimed he played a version of Halo for the Nintendo DS. On October 2, 2007 he demonstrated on-camera, and in-game footage of an early-development style version of Halo DS. The demonstrated work featured dual-wielding and a version of the Halo 2 map Zanzibar. Bungie employees later explained the Halo DS demo was in fact an unsolicited pitch that was never taken on.
Trivia
- This game was joked about, but denied, by Matt Cassamassina of IGN[2]
- There are no further plans to publish or release it to the public.
- Multi and Single Card Multiplayer play was possible.
- The bottom screen was used mostly for the motion tracker but also had other uses such as to tell you what weapons you had and your shield health.
- The control scheme was similar to that of Metroid Prime: Hunters - tapping the screen to shoot and jump while using the directional pad to move. Pressing the shoulder buttons switched weapons [3].
- In a gameplay video leaked to the public, the SMG was used in a version of the map Zanzibar from Halo 2. Strangely, the SMG appeared a lot more accurate at range than in both Halo 2 and Halo 3.
Sources
- ^ IGN Video on Halo DS
- ^ IGN on Halo DS
- ^ Gamepro Magazine: Issue 238, page 51