Yanme'e Major: Difference between revisions
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*Yanme'e Majors (as well as most [[Yanme'e]]) seem to have an uncanny ability to fly towards and attack the player when their [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. When and if they charge you, use your [[M7S Submachine Gun]] to gun them down. | *Yanme'e Majors (as well as most [[Yanme'e]]) seem to have an uncanny ability to fly towards and attack the player when their [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. When and if they charge you, use your [[M7S Submachine Gun]] to gun them down. | ||
*On [[Legendary]] difficulty in [[Firefight]], the Drone Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots, and have high accuracy when flying and moving. [[Plasma Rifle]] wielding [[Drones]] should be killed at range with pistols. | *On [[Legendary]] difficulty in [[Firefight]], the Drone Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots, and have high accuracy when flying and moving. [[Plasma Rifle]] wielding [[Drones]] should be killed at range with pistols. | ||
*In a swarm [[Yanme'e]] can be overwhelming, and it is advised to use a [[Brute Plasma Rifle]] and [[M7S Submachine Gun]] | *In a swarm [[Yanme'e]] can be overwhelming, and it is advised to use a [[Brute Plasma Rifle]] and [[M7S Submachine Gun]] or [[Spiker]] against these enemies. Both weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets. | ||
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability. | *Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability. | ||
Revision as of 13:26, August 27, 2010
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Template:Covenant Rank Infobox
The Major is the second highest Yanme'e military rank.[1]
Description
The Majors appear to have brownish exoskeletons and yellow spots shaped like eyes on their shells. A Major Drone has longer wings and can fly faster than Drone Minors. In Halo 3 Major Yanme'e are rarely seen on lower difficulties, but this is not true in Halo 3: ODST. The Drone Majors usually have Needlers as their weapons in the games.[2]
Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as Unggoy and Kig-Yar. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard.
Green and blue Minors have blue/cyan spots shaped like eyes on their shells, while silver, Red and gold majors have yellow spots.
Rank
Drone Majors are one step higher than the Minors. They still appear low in rank, about the same as a Jackal Minor. They are most often seen commanded by Jackal Majors, Brutes, and even Special Operations Grunts. They are fairly common on higher difficulty levels. They will come armed with Needlers.[1]
Combat
Drone Majors are more skilled in combat than Drone Minors and will often use Needlers. On easier difficulties, they will not supercombine the needles. However, on Heroic and Legendary, it is recommended you take cover frequently to recharge armor/stamina. They still are a fairly easy kill.[1][2]
Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of Engineers. The Noob Combo is a good tactic. Majors also land on the ground much less often than their Minor brethren, making them less prone to melee. As with all enemies who move in groups, supercombining Needler round will produce an explosion that will most likely kill multiple Drones.[1][2]
Counter Tactics
- Using the Noob Combo with a Plasma Pistol and Pistol, you can take down Majors. It is recommended you kill them first, then use the SMG to kill the rest of the pack.
- Supercombining Needler rounds on Drone Majors is an effective tactic, and you can also strip them of ammo after you kill them -- they often carry Needlers.
- Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack the player when their Stamina is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed Health. When and if they charge you, use your M7S Submachine Gun to gun them down.
- On Legendary difficulty in Firefight, the Drone Majors can easily strip a player's armor with a few Brute Plasma Rifle shots, and have high accuracy when flying and moving. Plasma Rifle wielding Drones should be killed at range with pistols.
- In a swarm Yanme'e can be overwhelming, and it is advised to use a Brute Plasma Rifle and M7S Submachine Gun or Spiker against these enemies. Both weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
- Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability.
Sources
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