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[[Image:Taco2.jpg|thumb|Two Marines in Cortana, unknown how they are still alive.]] | [[Image:Taco2.jpg|thumb|Two Marines in Cortana, unknown how they are still alive.]] | ||
*The [[Mausoleum of the Arbiter]] can be seen in the distance when standing near the crashed Pelican. This and the [[Prophets]]' Inner Sanctum are essentially the only recognizable features of High Charity and Halo 2 that can be seen in Halo 3. | *The [[Mausoleum of the Arbiter]] can be seen in the distance when standing near the crashed Pelican. This and the [[Prophets]]' Inner Sanctum are essentially the only recognizable features of High Charity and Halo 2 that can be seen in Halo 3. | ||
*Nearly all of the [[Cortana Moments]] are quotes from The Fall of Reach, such as at [[Crow's Nest]] it is a direct quote from the speech Dr. Halsey, and many in Cortana (level) involve or are quotes from the genius, Dr. Halsey. | *Nearly all of the [[Cortana Moments]] are quotes from The Fall of Reach, such as at [[Crow's Nest]] it is a direct quote from the speech Dr. Halsey, and many in Cortana (level) involve or are quotes from the genius, Dr. Halsey. | ||
*The section of the level after saving Cortana is called 'Nor Hell A Fury...', referencing the poem by William Congreve 'The Mourning Bride'. The entire line is 'Nor Hell a fury like a woman scorned', possibly referencing Cortana, who, after months of torment, now has the ability to light the newly constructed Halo ring and destroy the Ark, as well as the Flood. | *The section of the level after saving Cortana is called 'Nor Hell A Fury...', referencing the poem by William Congreve 'The Mourning Bride'. The entire line is 'Nor Hell a fury like a woman scorned', possibly referencing Cortana, who, after months of torment, now has the ability to light the newly constructed Halo ring and destroy the Ark, as well as the Flood. | ||
*Earlier in the game when Cortana speaks through the Cortana Moments her voice is normal, but as you play through this level her voice sounds more Satanic. | |||
*Earlier in the game when Cortana speaks through the Cortana Moments her voice is normal, but as you play through this level her voice sounds more | |||
*Thematically, this level also has much in common with the levels [[Keyes (Level)|Keyes]] and [[The Maw (Level)| The Maw]]. It depicts the Chief venturing alone into a vessel to rescue a comrade or friend, from the Flood, most specifically for a data construct in their possession; and detonate the fusion reactor core. In this case the objective is the Index to fire Halo; in Keyes it was [[Captain Keyes|the Captain]]'s neural implants to destroy [[The Pillar of Autumn]]. | *Thematically, this level also has much in common with the levels [[Keyes (Level)|Keyes]] and [[The Maw (Level)| The Maw]]. It depicts the Chief venturing alone into a vessel to rescue a comrade or friend, from the Flood, most specifically for a data construct in their possession; and detonate the fusion reactor core. In this case the objective is the Index to fire Halo; in Keyes it was [[Captain Keyes|the Captain]]'s neural implants to destroy [[The Pillar of Autumn]]. | ||
*The line "We exist together now, two corpses in one grave." is said by Gravemind both in this level and in Halo 2 on the level High Charity. | *The line "We exist together now, two corpses in one grave." is said by Gravemind both in this level and in Halo 2 on the level High Charity. | ||
*Somehow even after destroying High Charity the Gravemind survives. The next level when Cortana says, "It's trying to...rebuild itself on this ring" hints that the Gravemind might have escaped before High Charity's detonation. | *Somehow even after destroying High Charity the Gravemind survives. The next level when Cortana says, "It's trying to...rebuild itself on this ring" hints that the Gravemind might have escaped before High Charity's detonation. | ||
*It has been confirmed that the room where [[Cortana]] is located, is a remake of the room from the level [[High Charity (Level)|High Charity]] from [[Halo 2]]. This room is located before the final gravity lift, where Cortana says, "Apparently these are the Prophet Hierarchs' private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level High Charity, the Chief enters through the third door, and exits through the door on his right; in the level Cortana from [[Halo 3]], he enters through the door that was locked in [[Halo 2]] (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in Halo 3. It resembles the interior of the CCS-[[Truth and Reconciliation]] from [[Halo: Combat Evolved]]. | *It has been confirmed that the room where [[Cortana]] is located, is a remake of the room from the level [[High Charity (Level)|High Charity]] from [[Halo 2]]. This room is located before the final gravity lift, where Cortana says, "Apparently these are the Prophet Hierarchs' private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level High Charity, the Chief enters through the third door, and exits through the door on his right; in the level Cortana from [[Halo 3]], he enters through the door that was locked in [[Halo 2]] (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in Halo 3. It resembles the interior of the CCS-[[Truth and Reconciliation]] from [[Halo: Combat Evolved]]. | ||
*In the area with the dead ODST and where you can get the flamethrower (not the crashed pelican). It is unknown how he made it so far from the Pelican, or if he was from the Frigate ''[[In Amber Clad]]'' before the Flood attacked [[High Charity]]. | |||
*In the area with the dead ODST and where you can get the flamethrower (not the crashed pelican). It is unknown how he made it so far from the Pelican, or if he was from the Frigate [[In Amber Clad]] before the Flood attacked [[High Charity]]. | |||
*After obtaining Cortana, there is a skull on a ledge-like structure overhead after you exit the hallway that lead to Cortana. To get it, you need to get the Deployable Cover, deploy it on the floor directly in front of the edge of the roof, jump on the deployed cover and crouch jump onto the roof. Once on top of the roof, locate the skull towards the apex of the angled roof and get the skull. Please note that this skull has no affiliation with the "[[Halo 3 Skulls|13 required skulls]]" list and, if carried for the rest of the level, will start Master Chief with a Spartan laser on the next level. Caution, this may only work with certain skull combinations and/or other factors in game play. | *After obtaining Cortana, there is a skull on a ledge-like structure overhead after you exit the hallway that lead to Cortana. To get it, you need to get the Deployable Cover, deploy it on the floor directly in front of the edge of the roof, jump on the deployed cover and crouch jump onto the roof. Once on top of the roof, locate the skull towards the apex of the angled roof and get the skull. Please note that this skull has no affiliation with the "[[Halo 3 Skulls|13 required skulls]]" list and, if carried for the rest of the level, will start Master Chief with a Spartan laser on the next level. Caution, this may only work with certain skull combinations and/or other factors in game play. | ||
*One of Cortana's lines, "There will be no more sadness. No more anger. No more envy," appears to reference Marathon's stages of Rampancy; Melancholia, Anger and Jealousy respectively. | *One of Cortana's lines, "There will be no more sadness. No more anger. No more envy," appears to reference Marathon's stages of Rampancy; Melancholia, Anger and Jealousy respectively. | ||
*This is the only level where almost the entire part of the level in Single player mode, there are no allies.(The Arbiter A.I. comes in at the end of the level.) In Halo:CE, there were three levels where there aren't any allies at all and in Halo 2, one level. | *This is the only level where almost the entire part of the level in Single player mode, there are no allies.(The Arbiter A.I. comes in at the end of the level.) In Halo:CE, there were three levels where there aren't any allies at all and in Halo 2, one level. | ||
*The "It's the coin's fault" is a reference to where [[John]] was brought into the Spartan program. He identified the side of a 21st century quarter that was about to the hit the ground before it did. | *The "It's the coin's fault" is a reference to where [[John]] was brought into the Spartan program. He identified the side of a 21st century quarter that was about to the hit the ground before it did. | ||
*On Single player campaign at the end of the level, go out to where the Pelican is, and look to your right. You will see the Banshee the Arbiter rode in on. While you can get to it and destroy it, you cannot enter it, and oddly, grenades will not stick to it. | |||
*On Single player campaign at the end of the level, go out to where the Pelican is, and look to your right. You will see the | |||
*Later on in the level, in a tunnel where Flood might come out of in a room, there is an Elite corpse with green-blue like armor and some silver parts on his armor, theorizing that his armor might have been burnt. | *Later on in the level, in a tunnel where Flood might come out of in a room, there is an Elite corpse with green-blue like armor and some silver parts on his armor, theorizing that his armor might have been burnt. | ||
*It is unknown why the [[Ark]] survived the detonation of High Charity's reactor cores, whereas it was destroyed by the detonation of [[Installation 04 (II)]] and the explosion of the ''Pillar of Autumn'' demolished the original Installation 04. This is probably because of the size of the Installation where High Charity is quite small if compared with the Installation. | *It is unknown why the [[Ark]] survived the detonation of High Charity's reactor cores, whereas it was destroyed by the detonation of [[Installation 04 (II)]] and the explosion of the ''Pillar of Autumn'' demolished the original Installation 04. This is probably because of the size of the Installation where High Charity is quite small if compared with the Installation. | ||
*Much of ''High Charity'' is flooded with water; the reason for this is that it crash-landed in a large body of water near the Ark's Control Citadel. This can be seen by going out to the crashed Pelican and looking towards the Mausoleum and looking downwards. | *Much of ''High Charity'' is flooded with water; the reason for this is that it crash-landed in a large body of water near the Ark's Control Citadel. This can be seen by going out to the crashed Pelican and looking towards the Mausoleum and looking downwards. | ||
*As the level progresses, Cortana's messages to you get more and more.. "Annoying" because she is growing more Rampant. | *As the level progresses, Cortana's messages to you get more and more.. "Annoying" because she is growing more Rampant. | ||
*There are several Brute skulls and rib cages that can be found near the beginning of the level, before the first Porta leading into the floor. The skull can not be picked up like the hidden skulls, but can be meleed or kicked around. | |||
*There are several Brute skulls and rib cages that can be found near the beginning of the level, before the first | |||
*There is a small weapons cache below the large room where you can grab the Tilt skull in the level. | *There is a small weapons cache below the large room where you can grab the Tilt skull in the level. | ||
*This Level also shares similarities with the [[Halo 2]] level [[High Charity (level)]]. Both are the second to last levels of their respective games, both take place in flood infested High Charity, both feature a large number of lines from Cortana and Gravemind, both feature no allies(except the Arbiter at the end of Cortana), and both end in the Chief escaping High Charity on a flying vessel. | *This Level also shares similarities with the [[Halo 2]] level [[High Charity (level)]]. Both are the second to last levels of their respective games, both take place in flood infested High Charity, both feature a large number of lines from Cortana and Gravemind, both feature no allies(except the Arbiter at the end of Cortana), and both end in the Chief escaping High Charity on a flying vessel. | ||
*In the entire level on High Charity there is not a single [[Grunt]], [[Drone]], [[Jackal]] or [[Hunter]] corpse at all. Only Brute and Elite corpses are seen. | *In the entire level on High Charity there is not a single [[Grunt]], [[Drone]], [[Jackal]] or [[Hunter]] corpse at all. Only Brute and Elite corpses are seen. | ||
*As mentioned in [[Floodgate]] fire and plasma are one of the more efficient and operative weapons against the Flood and should be used against them here, ''especially'' on higher difficulties. | *As mentioned in [[Floodgate]] fire and plasma are one of the more efficient and operative weapons against the Flood and should be used against them here, ''especially'' on higher difficulties. | ||
*Sometime in the level, you will walk above a room where infection forms are running on top of each other. | *Sometime in the level, you will walk above a room where infection forms are running on top of each other. | ||
*In the tunnel like room where you can find the flame thrower next to the dead marine if you walk back a few feet and jump, when you hit the ceiling repeatedly tap the A button and you will seemingly float in midair, this may take a few tries and moving to different positions. | *In the tunnel like room where you can find the flame thrower next to the dead marine if you walk back a few feet and jump, when you hit the ceiling repeatedly tap the A button and you will seemingly float in midair, this may take a few tries and moving to different positions. | ||
*Around halfway through the level, there is an elite corpse that is floating in the air. | *Around halfway through the level, there is an elite corpse that is floating in the air. | ||
*In co-operation, after saving Cortana and destabilizing the generators, if one player stays behind in the hallway with the hole, the generator room will disappear and the room will be replaced by the other player's point of view. | *In co-operation, after saving Cortana and destabilizing the generators, if one player stays behind in the hallway with the hole, the generator room will disappear and the room will be replaced by the other player's point of view. | ||
*The Flood [[Porta]]s have [[7]] parts, a direct reference to the number seven. There are also 7 Portas in the level. | |||
*The Flood [[Porta]]s have [[7]] parts, a direct reference to the number seven. | |||
==References== | ==References== |
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