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The most notable feature of hunters in [[Halo 3]] is that they work, react, and function very much as a pair. Their computer AI for the game allows the hunters to seem very closely bonded to the other, finally creating the "bond brother" idea. In the game, they also do some things simultaneously, such as strike at an enemy behind together, which further displays their connections to each other. This "bond" is most noticeable in [[Halo 3]], but somewhat appears in the previous 2 games as well. | The most notable feature of hunters in [[Halo 3]] is that they work, react, and function very much as a pair. Their computer AI for the game allows the hunters to seem very closely bonded to the other, finally creating the "bond brother" idea. In the game, they also do some things simultaneously, such as strike at an enemy behind together, which further displays their connections to each other. This "bond" is most noticeable in [[Halo 3]], but somewhat appears in the previous 2 games as well. | ||
Flexible | Flexible Armour plating covers their previously vulnerable “stomach” areas. All melee attacks are faster and much deadlier, and these Hunters now anticipate enemies behind it and can attack them. But their Armour is more interactive, so if back plating is removed, there will be a bigger target to shoot at. (The spikes are also prone to falling off). When the spikes do fall off, small stubs of Lekgolo are left where the spike used to be. Hunters are also able to be killed by melee attacks again, as in [[Halo:CE]]. However it seems that hunters are more vulnerable to melee attacks in [[Halo 3]]. | ||
If a grenade is thrown at a hunter, it can strafe-jump away from the explosion. However, their spikes and back | If a grenade is thrown at a hunter, it can strafe-jump away from the explosion. However, their spikes and back Armour now falls off in pieces as the Hunter accumulates damage, and their Assault Cannons do slightly less damage, while it appears that [[grenades]] and explosives seem to do more damage compared to the other two games. Gravity Hammers can also do a great deal of damage if hit in the exposed part of their back. Meleeing them with a Brute Shot in the back usually blows off its covering Armour plating, but hitting the unprotected part instantly kills him, and weirdly sends him flying 30 feet in the air. This may be a glitch or just something Bungie mistakenly left in ''Halo 3'' after development. | ||
== In-game Appearances == | == In-game Appearances == |
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