Jump pack: Difference between revisions
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The Jump Pack allows for accurate and precise jumps from location to location, giving the [[Jiralhanae]] the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Sangheili Ranger]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. | The Jump Pack allows for accurate and precise jumps from location to location, giving the [[Jiralhanae]] the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Sangheili Ranger]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. | ||
The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another. | The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another. It has been revealed to be wielded by the player in the game halo reach. | ||
==Sources== | ==Sources== |
Revision as of 16:17, April 30, 2010
The Jump Pack is a high-mobility propulsion equipment used by the Jiralhanae jump pack specialists of the Covenant.[1][2]
Overview
The Jump Pack allows for accurate and precise jumps from location to location, giving the Jiralhanae the mobility and tactical flexibility that they often lack. Unlike the Antigravity Packs used by Sangheili Rangers, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover.
The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another. It has been revealed to be wielded by the player in the game halo reach.
Sources
- ^ Halo 3, level Template:Levelname
- ^ Halo 3, level Template:Levelname