Origami Digital LLC: Difference between revisions

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[[Image:1209479570 Drfg.GIF|thumb|right]]Founded in 2004 by Oliver Hotz, Origami Digital, LLC was created to give clients a new alternative to bring their projects to life. The first and foremost important thing at Origami was to create an environment in which artists could not only thrive but also explore new areas of production. We set out to create a workflow that would not just give clients the best result, but would allow them to achieve that result in the most dynamic way possible. Many tools and procedures that we developed make the whole digital workflow transparent to the client so that everyone can focus on creativity and quality.


[[Category:Origami Digital]]
'''Origami Digital LLC'''  was created to give clients a new alternative to bring their projects to life.
 
==History==
[[Image:1209479570 Drfg.GIF|thumb|right]]
Origami Digital was founded in 2004 by Oliver Hotz. The very first important thing at Origami was to create an environment in which artists could thrive and explore new production areas.
 
Origami Digital LLC set out to create a workflow that would not just give clients the best result, but would also allow them to achieve that result in the most dynamic way possible.
 
Many tools and procedures that were developed make the whole digital workflow transparent to the client so that everyone could focus on creativity and quality.
 
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Revision as of 09:08, November 6, 2009

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Origami Digital LLC was created to give clients a new alternative to bring their projects to life.

History

Origami Digital was founded in 2004 by Oliver Hotz. The very first important thing at Origami was to create an environment in which artists could thrive and explore new production areas.

Origami Digital LLC set out to create a workflow that would not just give clients the best result, but would also allow them to achieve that result in the most dynamic way possible.

Many tools and procedures that were developed make the whole digital workflow transparent to the client so that everyone could focus on creativity and quality.


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