Karo'etba-pattern Ghost: Difference between revisions

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Later Ghosts have modified engines possessing a 'speed boost' feature that nearly triples its speed, allowing for periods of greater velocity but compromised manoeuvrability. This allows Ghost pilots to enter and leave the combat zones rapidly. In this mode a Ghost can easily run down, or "splatter," enemy infantry and evade more durable foes. As a trade-off, a Ghost's energy reserves are drained rapidly in this mode, and its energy weapons are disabled.<ref>[[Halo 2]]</ref> Also, in [[Halo 3]], this energy boost may be used for as long as wanted, but stops when you crash. Judicious use of the speed boost can help prevent a Ghost from flipping over after skipping over a boulder or other obstacle.
Later Ghosts have modified engines possessing a 'speed boost' feature that nearly triples its speed, allowing for periods of greater velocity but compromised manoeuvrability. This allows Ghost pilots to enter and leave the combat zones rapidly. In this mode a Ghost can easily run down, or "splatter," enemy infantry and evade more durable foes. As a trade-off, a Ghost's energy reserves are drained rapidly in this mode, and its energy weapons are disabled.<ref>[[Halo 2]]</ref> Also, in [[Halo 3]], this energy boost may be used for as long as wanted, but stops when you crash. Judicious use of the speed boost can help prevent a Ghost from flipping over after skipping over a boulder or other obstacle.


The Ghost hovers low above the ground, usually between one and two meters up. In [[Halo: Combat Evolved]], the Ghost floated high enough that it could not be jumped over and low enough that it could not be crouched under. This made it uniquely dangerous to infantry. In [[Halo 2]], this ability was "turned off", and the Ghost moves lower along the ground, less than a meter up, and by far low enough to jump over. Its ability to kill enemies on impact was also severely reduced; a direct hit with the boost engaged will not always kill the opponent, but most likely will kill [[grunts]] and [[jackels]] outright but brutes sometimes survives. Indeed, it may send them flying wildly away, saving their life.  
The Ghost hovers low above the ground, usually between one and two meters up. In [[Halo: Combat Evolved]], the Ghost floated high enough that it could not be jumped over and low enough that it could not be crouched under. This made it uniquely dangerous to infantry. In [[Halo 2]], this ability was "turned off", and the Ghost moves lower along the ground, less than a meter up, and by far low enough to jump over. Its ability to kill enemies on impact was also severely reduced; a direct hit with the boost engaged will not always kill the opponent, but most likely will kill [[grunts]] and [[jackels]] outright but [[brutes]] sometimes survives. Indeed, it may send them flying wildly away, saving their life.  


[[Image:1215572556 Ghost.jpg|left|250px|thumb|A ghost using it's boost drive]]
[[Image:1215572556 Ghost.jpg|left|250px|thumb|A ghost using it's boost drive]]
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