Karo'etba-pattern Ghost: Difference between revisions

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*The Ghost's appearance evolved noticeably between the pre-release and final versions of [[Halo: Combat Evolved]].
*The Ghost's appearance evolved noticeably between the pre-release and final versions of [[Halo: Combat Evolved]].
*The Ghost bears a striking resemblance to the large sea creature the manta ray. Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
*The Ghost bears a striking resemblance to the large sea creature the manta ray. Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
*In Halo 3 the covenant loyalsist Brutes rarely commandeer Ghosts, it is because Grunts pilot the ghost and that they take over the Elites role of Ghost pilots.
*In [[Halo 3]] the [[covenant]] loyalsist [[Brutes]] rarely commandeer Ghosts, it is because [[Grunts]] pilot the ghost and that they take over the [[Elites]] role of Ghost pilots.
*Another trick with the A button is possible only in Halo 2 and possibly in Halo 3. Holding A while using the boost feature allows the driver to turn more easily, making for speedy getaways with tight cornering. It should be noted the Ghost often flips more easily when this trick is used.
*Another trick with the A button is possible only in [[Halo 2]] and possibly in [[Halo 3]]. Holding A while using the boost feature allows the driver to turn more easily, making for speedy getaways with tight cornering. It should be noted the Ghost often flips more easily when this trick is used.
*The view screen on the Ghost highlights terrain as blue and vehicles as red-orange, much like thermal vision.
*The view screen on the Ghost highlights terrain as blue and vehicles as red-orange, much like thermal vision.
*The reticule resembles an [[Unggoy]]'s head.
*The reticule resembles an [[Unggoy]]'s head.