Sniper Rifle (gameplay): Difference between revisions
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A variant of the standard SRS99C, this [[UNSC]] rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with varying levels of magnification. Low-light amplification device may be attached and activated on the scope for sight in badly-lit areas. In [[Halo 1]] you may activate night vision when zoomed in with the sniper rifle.It fires 14.5x114mm armor-piercing fin-stabilized discarding-sabot rounds. | A variant of the standard SRS99C, this [[UNSC]] rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with varying levels of magnification. Low-light amplification device may be attached and activated on the scope for sight in badly-lit areas. In [[Halo 1]] you may activate night vision when zoomed in with the sniper rifle. It fires 14.5x114mm armor-piercing fin-stabilized discarding-sabot rounds. | ||
''NOTE: The 14.5x114mm APFSDS round is an anti-material round and can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.'' | ''NOTE: The 14.5x114mm APFSDS round is an anti-material round and can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.'' |
Revision as of 17:31, September 12, 2005
Summary
Sniper Rifle
http://www.yesalbum.com/v001/thepretenders22/sniper_rifle.jpg
A variant of the standard SRS99C, this UNSC rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with varying levels of magnification. Low-light amplification device may be attached and activated on the scope for sight in badly-lit areas. In Halo 1 you may activate night vision when zoomed in with the sniper rifle. It fires 14.5x114mm armor-piercing fin-stabilized discarding-sabot rounds.
NOTE: The 14.5x114mm APFSDS round is an anti-material round and can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.
Technical Data
Rate of Fire : Average, semi-automatic (2 rounds per second) Damage per Hit: Very high Range : Medium to very long Accuracy : Very high Magazine Size : 4 rounds Maximum Ammo : 28 rounds (including fully loaded magazine)