Jiralhanae Jumper: Difference between revisions
From Halopedia, the Halo wiki
Line 30: | Line 30: | ||
==Appearances== | ==Appearances== | ||
Jump Pack Brutes are unique to ''[[Halo 3]]'', making their first appearance in the level | Jump Pack Brutes are unique to ''[[Halo 3]]'', making their first appearance in the level Crow's nest and their last on [[The Covenant (Level)|The Covenant]]. They utilize jump packs around the battlefield and wear a strikingly obvious dark blue armor. They also appear on the levels Crow's nest and [[The Ark (level)|The Ark]]. | ||
==Combat== | ==Combat== |
Revision as of 12:00, June 9, 2008
Template:Ratings Template:Covenant Rank Infobox
The Jump Pack Brute is a class of Jiralhanae (Brute) warriors.
On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to Elites (Sangheili) Rangers, but unlike the Rangers whom were met in a low-gravity environment, they are not capable of complete aerial tactical maneuvering; rather, their jump packs propel them on an immense jump greater than even a Man Cannon can offer. They most commonly use Radar Jammer and Trip Mines, flying in and dropping them near their opponents. Their Jump Packs do not break down with the rest of their Armor when heavily damaged, so they can continue their airborne assaults until they are killed. They replaced the Ranger Elites of Halo 2 after Elites became the Covenant Separatists.
Appearances
Jump Pack Brutes are unique to Halo 3, making their first appearance in the level Crow's nest and their last on The Covenant. They utilize jump packs around the battlefield and wear a strikingly obvious dark blue armor. They also appear on the levels Crow's nest and The Ark.
Combat
Jump Pack Brutes will often use their high mobility to get behind and outflank the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. However, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the brute forwards a short distance. This also works when they are sniped out of the air. Another effective tactic is to run up to them when they are on the ground and melee them as they take about 3-4 seconds to actually get off the ground.
Gallery
- Brute Jumppack.jpg
- Brute Jumpack Demonstration.jpg
Brutes can attain incredible heights with their jumppacks.
- H3 Jump Pack Brute.jpg
Bungie concept art for the Jump Pack Brute