Halo (Halo 3 level): Difference between revisions

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[[Image:Halo Mongoose End.jpg|thumb|right|300px|There is a [[Mongoose]] hidden to the far left of the area where Johnson's Warthog is parked, though completing the level with the Mongoose does not alter the cut scene at the end (i.e. it's still a Warthog in the cut scene).]]
[[Image:Halo Mongoose End.jpg|thumb|right|300px|There is a [[Mongoose]] hidden to the far left of the area where Johnson's Warthog is parked, though completing the level with the Mongoose does not alter the cut scene at the end (i.e. it's still a Warthog in the cut scene).]]


*Before you go towards the control room i.e when you are moving from the crashed pelican. There should be a structure which contains a terminal. On the other side if you grenade jump to a ledge in the middle. Then move to a room. You can see a [[half naked man]] bouncing up and down.
*Before you go toward the control room i.e when you are moving from the crashed pelican. There should be a structure which contains a terminal. On the other side if you grenade jump to a ledge in the middle. Then move to a room. You can see a [[half naked man]] bouncing up and down.


*Completing this level with four people over Xbox Live on Legendary with the Iron skull on will net the player the Vidmaster: Annual Achievement.
*Completing this level with four people over Xbox Live on Legendary with the Iron skull on will net the player the Vidmaster: Annual Achievement.
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*In the beginning of the level, the Arbiter passes an Assault Rifle to the Chief in the cutscene. However, if the player got to this level by completing the level Cortana right before, the player will start with what ever weapon he/she took from that level, which may not be an Assault Rifle.
*In the beginning of the level, the Arbiter passes an Assault Rifle to the Chief in the cutscene. However, if the player got to this level by completing the level Cortana right before, the player will start with what ever weapon he/she took from that level, which may not be an Assault Rifle.


*In a further nod to the original game, in the campaign lobby the Mission Start is labeled "[[Assault on the Control Room]]".
*In a further nod to the original game, in the campaign lobby the Mission Start is labelled "[[Assault on the Control Room]]".


*Whenever you get on the [[Warthog]] in single player, the [[Arbiter (character)|Arbiter]] will disappear from his current position and then appear on the Warthog turret, apparently using lightning-fast movement and Active Camouflage (you can see him fade in). If you take the gunner position and then get in the driver position, the Arbiter takes the passenger seat. It is possible to "kill" the Arbiter, by driving the Warthog off a cliff, and quickly taking another vehicle, like the Mongoose. The Arbiter will not respawn on the back, and you can finish the level without him.
*Whenever you get on the [[Warthog]] in single player, the [[Arbiter (character)|Arbiter]] will disappear from his current position and then appear on the Warthog turret, apparently using lightning-fast movement and Active Camouflage (you can see him fade in). If you take the gunner position and then get in the driver position, the Arbiter takes the passenger seat. It is possible to "kill" the Arbiter, by driving the Warthog off a cliff, and quickly taking another vehicle, like the Mongoose. The Arbiter will not respawn on the back, and you can finish the level without him.
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*On the construction parts of the level, if the player looks in the distance, the ring's terrain, the grass and trees and water, is being constructed.
*On the construction parts of the level, if the player looks in the distance, the ring's terrain, the grass and trees and water, is being constructed.


*Oddly, even though ''[[High Charity]]'' is destroyed and there are no Flood controlled ships in system, Flood Dispersal Pods somehow fall from the sky. though they could be coming from the location the gravemind is rebuilding himself on the ring.
*Oddly, even though ''[[High Charity]]'' is destroyed and there are no Flood controlled ships in system, Flood Dispersal Pods somehow fall from the sky. though they could be coming from the location the Gravemind is rebuilding himself on the ring.
*There is a [[Talking Grunt]] on this level. He tries to make fun of the Master Chief's childhood by mocking how he was kidnapped and forced into the [[SPARTAN-II Program]]. This is also a reference to Halo: CE, where the [[Thirsty Grunt]] talked on the Warthog run of the last level. He is located just before the Dawn, on an outcropping next to some rocks.
 
*There is a [[Talking Grunt]] on this level. He tries to make fun of the Master Chief's childhood by mocking how he was kidnapped and forced into the [[SPARTAN-II Program]]. This is also a reference to Halo: CE, where the [[Thirsty Grunt]] talked on the Warthog run of the last level. He is located just before the Dawn, on an outcropping next to some rocks. If you stay to hear what he has to say, you won't be able to complete the level as the ground would have fallen away.


*If you kill Johnson before you go into the Control Room, after you kill 343 Guilty Spark, when the door opens you can see Johnson on the floor wounded and a Flood [[Infection Form]] will convert him into a [[Combat Form]]. If you kill the Flood before they infect him, he will get up and fight with you, though he won't leave the building (since he's supposed to be dead, he has no scripted path to follow). Though if you push him all the way to the warthog he should still get on.
*If you kill Johnson before you go into the Control Room, after you kill 343 Guilty Spark, when the door opens you can see Johnson on the floor wounded and a Flood [[Infection Form]] will convert him into a [[Combat Form]]. If you kill the Flood before they infect him, he will get up and fight with you, though he won't leave the building (since he's supposed to be dead, he has no scripted path to follow). Though if you push him all the way to the warthog he should still get on.
*Out of the entire Covenant fleet of eight cruisers and two carriers, only the ''Shadow of Intent'' left Earth.


*Any time you kill Johnson; he will drop his [[Spartan Laser]] but will soon get back up to fight more. If you pick up the laser he will pick up whatever weapon you dropped. If you can get that weapon far enough away from his body before he gets up, he'll have another Spartan Laser. You can get an unlimited supply of them from him this way, and most of the time they'll have unlimited ammo, even for players. Be careful, if they are killed too many times, they will rebel against you.
*Any time you kill Johnson; he will drop his [[Spartan Laser]] but will soon get back up to fight more. If you pick up the laser he will pick up whatever weapon you dropped. If you can get that weapon far enough away from his body before he gets up, he'll have another Spartan Laser. You can get an unlimited supply of them from him this way, and most of the time they'll have unlimited ammo, even for players. Be careful, if they are killed too many times, they will rebel against you.
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*If you head over to the large crevasse next to the [[Control Room]] in the beginning of the level, you can look down and see an almost endless series of catwalks. You can only explore the crevasse in theater mode. In addition, after destroying 343 Guilty Spark, if you recheck the crevasse it will be distorted by energy waves caused by the rings activation in the control room. This crevasse may be similar to the 'Honeycomb' channels that are used for faster travels, power storage and that [[Foehammer]] comes out of in the beginning of the Level, Assault on the Control Room in ''Halo: CE''.
*If you head over to the large crevasse next to the [[Control Room]] in the beginning of the level, you can look down and see an almost endless series of catwalks. You can only explore the crevasse in theater mode. In addition, after destroying 343 Guilty Spark, if you recheck the crevasse it will be distorted by energy waves caused by the rings activation in the control room. This crevasse may be similar to the 'Honeycomb' channels that are used for faster travels, power storage and that [[Foehammer]] comes out of in the beginning of the Level, Assault on the Control Room in ''Halo: CE''.


*If you play through the entire level on Legendary (not just start from a rally point), you can actually drive a chopper or a ghost and finish the level yourself. The choppers can be found right before the area where Cortana says: "The Dawn's close, we can still make it..." by turning to the left of the platforms. The ghosts are found immediately after leaving the control room. Turn to the left, and under the ramp there are four ghosts.
*If you play through the entire level on Legendary co-op(not just start from a rally point), you can actually drive a chopper or a ghost and finish the level yourself. The choppers can be found right before the area where Cortana says: "The Dawn's close, we can still make it..." by turning to the left of the platforms. The ghosts are found immediately after leaving the control room. Turn to the left, and under the ramp there are four ghosts.


*During the part where you have to escape Halo, on some structures there are actually some more Warthogs. This happens only on Co-Op, and is in case one of the players dies, allowing the co-op players to continue in two Warthogs, or even a convoy of four Warthogs.
*During the part where you have to escape Halo, on some structures there are actually some more Warthogs. This happens only on Co-Op, and is in case one of the players dies, allowing the co-op players to continue in two Warthogs, or even a convoy of four Warthogs.


*It is possible to get stuck under some of the falling debris and tile.
*It is possible to get stuck under some of the falling debris and tiles.  
 
*If you use an auto-turret after you activate Halo, it will shoot at anything that moves, including you.


*The soundtrack for the second half of the level is called "Greatest Journey", however during the [[MJOLNIR]] Theme part, there are some musical parts that are not featured in the shipped version of the soundtrack title but they are featured in "To Kill a Demon" and "Three Gates" soundtrack titles.
*The soundtrack for the second half of the level is called "Greatest Journey", however during the [[MJOLNIR]] Theme part, there are some musical parts that are not featured in the shipped version of the soundtrack title but they are featured in "To Kill a Demon" and "Three Gates" soundtrack titles.
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*This is the only level in ''Halo 3'' to feature a "boss battle" similar to those from ''Halo 2''.
*This is the only level in ''Halo 3'' to feature a "boss battle" similar to those from ''Halo 2''.
* When the pelican crashes, you can see the frigate [[Forward unto Dawn]] in the background.


*The snowy area where you climb the Control Room was emulated in the map, [[Avalanche]].
*The snowy area where you climb the Control Room was emulated in the map, [[Avalanche]].
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*The Control Room design is very similar to Halo: Combat Evolved. The only differences are being that it is smaller exterior, larger interior, hollow circular ceiling (Light and snow can be seen falling through the round ceiling), one ramp instead of two, the pathway up has switched sides, and there is no floor to the pillar that the pure forms climb up on (originally there was an ammo hold there in ''Halo CE'').
*The Control Room design is very similar to Halo: Combat Evolved. The only differences are being that it is smaller exterior, larger interior, hollow circular ceiling (Light and snow can be seen falling through the round ceiling), one ramp instead of two, the pathway up has switched sides, and there is no floor to the pillar that the pure forms climb up on (originally there was an ammo hold there in ''Halo CE'').
*the cliff that sergeant jonhson comes from is unreachable until you activate halo.
*You can get a Chopper on this level by playing on Heroic or Legendary and co-op.


*Several parts of the Warthog Run use ice effects instead of metal. They can only be found using a Warthog and on Single Player, not Co-op.
*Several parts of the Warthog Run use ice effects instead of metal. They can only be found using a Warthog and on Single Player, not Co-op.
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*When you get into the Warthog, drive the normal way until you come to the first turn. Instead of going right, go left and over a small hill. There will be a [[Mongoose]] there. If you are in single player, the Arbiter will ride on the back and shoot enemies with his Plasma Rifle unless he falls off the edge and then he gets a Carbine.
*When you get into the Warthog, drive the normal way until you come to the first turn. Instead of going right, go left and over a small hill. There will be a [[Mongoose]] there. If you are in single player, the Arbiter will ride on the back and shoot enemies with his Plasma Rifle unless he falls off the edge and then he gets a Carbine.


*This Level, And Truth's death cinematic are the only times you see Johnson naturally without a cap on.
*This Level, And Truth's death cinematic are the only times you see Johnson without a cap on.
 
*This level is very similar to the ''Halo: Combat Evolved'' levels, Assault on the Control Room and The Maw. The whole level is a sort of tribute to or model of those two levels, as the level start message on the level select scene is "Assault on the control room", several phrases used in those levels are used here, and there is the Warthog Run in both of the last levels. It is more a tribute to the entire game.
*This level is very similar to the ''Halo: Combat Evolved'' levels, Assault on the Control Room and The Maw. The whole level is a sort of tribute to or model of those two levels, as the level start message on the level select scene is "Assault on the control room", several phrases used in those levels are used here, and there is the Warthog Run in both of the last levels. It is more a tribute to the entire game.
*At the end when you drive the warthog you can take numerous side paths along the edge of the cliff, but you cannot continue once you reach the part were you go throught the runway building, but wile you do this none of the platforms explode so you can go back and continue.


*There could be two meanings to the Arbiter's words, "Were it so easy." The widely accepted and most likely meaning is that it would not be so easy to kill the Master Chief. However the second meaning may be an answer of agreement to Lord Hood's words, "It's hard to believe he's dead." He could be agreeing that it would be much harder than that to believe that he's dead. However, this is unlikely, as the Arbiter would know that the Master Chief could not be killed so easily, after all that he's been through and all the Covenant has done to kill him.
*There could be two meanings to the Arbiter's words, "Were it so easy." The widely accepted and most likely meaning is that it would not be so easy to kill the Master Chief. However the second meaning may be an answer of agreement to Lord Hood's words, "It's hard to believe he's dead." He could be agreeing that it would be much harder than that to believe that he's dead. However, this is unlikely, as the Arbiter would know that the Master Chief could not be killed so easily, after all that he's been through and all the Covenant has done to kill him.
*At the very end when you go up the ramp to reach the frigate half the time you wouldn't even make the jump as you can tell, but the cutscene starts so you make it anyway.


*The Arbiter is invincible as soon as he enters the warthog. Even if you were to fall off, he would stay on the turret while you fall and die.
*The Arbiter is invincible as soon as he enters the warthog. Even if you were to fall off, he would stay on the turret while you fall and die.


*In the final cinematic with the Master Chief, if you look closely at his Assault Rifle's ammo counter, you can see that it had only one round left in the magazine.
*In the final cinematic with the Master Chief, if you look closely at his Assault Rifle's ammo counter, you can see that it had only one round left in the magazine.
*There is a glitch on this level were you can have Johnson fight with you till the end. If you are playing Co-op and have one player kill Johnson and then have the other to quickly run into the room where you fight 343 Guilty Spark. Everything will play out as it usually does until you get to the part where Master Chief runs out of the room. As soon the part of the level where you have to escape the installation begins, Johnson will start helping you and he will have his Spartan Laser.
*If you fall in your Warthog and die, you can see the Arbiter still moving in your Warthog.


*The boss battle with Spark is similar to the boss battle with Tartarus in ''Halo 2'' as both take place in a Control Room of a Halo, require you to fight a protected and dangerous enemy, and involve Johnson in the battle. Also, both battles involve 343 Guilty Spark.
*The boss battle with Spark is similar to the boss battle with Tartarus in ''Halo 2'' as both take place in a Control Room of a Halo, require you to fight a protected and dangerous enemy, and involve Johnson in the battle. Also, both battles involve 343 Guilty Spark.


*During the battle with 343 Guilty Spark, when Johnson shoots Spark with his laser and you have to take it, you can swap any weapon with Johnson, even the ones normal marines can't hold, such as the [[Gravity Hammer]].
*During the battle with 343 Guilty Spark, when Johnson shoots Spark with his laser and you have to take it, you can swap any weapon with Johnson, even the ones normal marines can't hold, such as the [[Gravity Hammer]].
*On the warthog run in single player when the Arbiter is on the warthogs gun he will have a carbine on his back, even though he never used it in the entire level.
*If the player waits too long at the [[Final Grunt]], the rest of the level will fall, making it impossible to complete. A little while after that, the Player will simply drop dead.
*At the beginning when you get on the warthog and you are still on ice and see an explosion to your left, look up you can see the Foundry of the Ark.


*When completing the level on the Mongoose, you must use the lower level area when making the jump to the next safe platform.
*When completing the level on the Mongoose, you must use the lower level area when making the jump to the next safe platform.
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*If one looks closely in final cinematic, you can see UNSC corpses floating around the what's left of the back of the Forward Unto Dawn.
*If one looks closely in final cinematic, you can see UNSC corpses floating around the what's left of the back of the Forward Unto Dawn.
*You can use a Rocket Launcher to shoot down Johnson when he is still on the cliff. Once he's revived, he will start spawning [[Spartan Lasers]] with infinite energy. Use this to your advantage.


*If you kill Johnson and take his [[Spartan Laser]] to the [[Control Room]], you will find out that 343 Guilty Spark is completely invincible until he flies up again after Johnson shoots him.
*If you kill Johnson and take his [[Spartan Laser]] to the [[Control Room]], you will find out that 343 Guilty Spark is completely invincible until he flies up again after Johnson shoots him.
*once you activate halo, look up and you will see that the small planet in the center of the ark has turned red and so has the rest of halo.
*once you activate halo, look up and you will see that the small planet in the center of the ark has turned red and so has the rest of halo.
*There is a secret room at the begging of the level in the moutain, you need to be in thearter mode.
 
*There is a giant [[7]] engraved on the floor from where the beam fires in the cutscene in the control room. It can only be seen in theater mode.   
*There is a giant [[7]] engraved on the floor from where the beam fires in the cutscene in the control room. It can only be seen in theater mode.   
*When you reach the top of the control room where the flood pods start coming down, wait till Cortana says something like "Well, we are finally doing what he wanted." and run down the control room and far away from it. keep making checkpoints so that lots of flood pods drop and the building will soon be covered with combat forms. As soon as the Gravemind says " I have eaten fleets of thousands... ", you should get a loading or checkpoint done. If done correctly, get up to the building and all the flood will be gone. This works extremely well for the vidmaster achievement.
*When you reach the top of the control room where the flood pods start coming down, wait till Cortana says something like "Well, we are finally doing what he wanted." and run down the control room and far away from it. keep making checkpoints so that lots of flood pods drop and the building will soon be covered with combat forms. As soon as the Gravemind says " I have eaten fleets of thousands... ", you should get a loading or checkpoint done. If done correctly, get up to the building and all the flood will be gone. This works extremely well for the vidmaster achievement.


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