Sangheili Zealot: Difference between revisions
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[[Image:313421bc6cb37aa8.jpg | [[Image:313421bc6cb37aa8.jpg|thumb|A Zealot with his Energy Sword]] | ||
A '''Zealot''' is a rank of [[Covenant]] [[Elite]]. It is a very high rank and is usually given to Elites who have killed many humans. They wear distinct gold armor and their shields are far more powerful than their lower ranked counterparts in that they usually recharge faster, and are customarily protected with an [[Overshield]]. In the rank ladder of the Elite, they are 5th down only looking up to only [[Honor Guards]], [[Supreme Commander]]s, [[Imperial Admiral]]s, and [[Councillor]]s. They are one step higher than [[Ultra]]s. | A '''Zealot''' is a rank of [[Covenant]] [[Elite]]. It is a very high rank and is usually given to Elites who have killed many humans. They wear distinct gold armor and their shields are far more powerful than their lower ranked counterparts in that they usually recharge faster, and are customarily protected with an [[Overshield]]. In the rank ladder of the Elite, they are 5th down only looking up to only [[Honor Guards]], [[Supreme Commander]]s, [[Imperial Admiral]]s, and [[Councillor]]s. They are one step higher than [[Ultra]]s. | ||
==Combat== | ==Combat== | ||
[[Image:GoldSword4.jpg|thumb|Emerging from an [[Orbital Insertion Pod]]]] | |||
They are often found wielding an [[Energy Sword]] and when found holding a [[Plasma Rifle]] they fire at a very fast rate. Much faster than lower Elites, they are also far harder to hit and duck behind obstacles to avoid fire. When found with [[Energy Sword]]s they are highly dangerous and should be dealt with quickly. | They are often found wielding an [[Energy Sword]] and when found holding a [[Plasma Rifle]] they fire at a very fast rate. Much faster than lower Elites, they are also far harder to hit and duck behind obstacles to avoid fire. When found with [[Energy Sword]]s they are highly dangerous and should be dealt with quickly. | ||
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==Appearances== | ==Appearances== | ||
===Halo: Combat Evolved=== | ===Halo: Combat Evolved=== | ||
[[Image:150px-Gold Elite.jpg|thumb|A Zealot on Halo: Combat Evolved]] | |||
[[Image:150px-Ohh crap!.jpg|thumb|A Zealot on [[Halo PC]]. Note the armor does not shine]] | |||
[[Image:GoldEliteHiding.jpg|right|thumb|130px|A Zealot on Halo 2]] | |||
In [[Halo: Combat Evolved]], Zealot Elites appear with the same frequency on all settings, however their strenght on each difficulty varies significantly. They are difficult to kill on [[Normal]] mode and almost impossible to kill on [[Legendary]]. They always have [[Overshield]]s, and most also wield [[Energy Sword]]s (On at least two occasions in the level [[Two Betrayals]], Zealots are seen with [[Plasma Rifle]]s also). Zealots are also always accompanied by a vanguard group of lesser ranking Elites. The ranks of these Elites vary depending on the Diffuculty, with [[Minor Elite]]s making up the vanguard on [[Normal]] mode, and [[Major Elite]]s and [[Stealth Elite]]s making up the vanguard on [[Heroic]] and Legendary. | In [[Halo: Combat Evolved]], Zealot Elites appear with the same frequency on all settings, however their strenght on each difficulty varies significantly. They are difficult to kill on [[Normal]] mode and almost impossible to kill on [[Legendary]]. They always have [[Overshield]]s, and most also wield [[Energy Sword]]s (On at least two occasions in the level [[Two Betrayals]], Zealots are seen with [[Plasma Rifle]]s also). Zealots are also always accompanied by a vanguard group of lesser ranking Elites. The ranks of these Elites vary depending on the Diffuculty, with [[Minor Elite]]s making up the vanguard on [[Normal]] mode, and [[Major Elite]]s and [[Stealth Elite]]s making up the vanguard on [[Heroic]] and Legendary. | ||
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Unlike Halo: Combat Evolved, Zealots only appear as enemies in the suicidal mode known as [[Legendary]]. They are always seen with [[Ultra Elite]]s, [[Minor Elite]]s, and [[Major Elite]]s. They have strong energy sheilding and will continually charge the player and the Marines. | Unlike Halo: Combat Evolved, Zealots only appear as enemies in the suicidal mode known as [[Legendary]]. They are always seen with [[Ultra Elite]]s, [[Minor Elite]]s, and [[Major Elite]]s. They have strong energy sheilding and will continually charge the player and the Marines. | ||
A example of a fight with a Zealot is in the level [[Outskirts]]. | A example of a fight with a Zealot is in the level [[Outskirts]]. At a point in the level where a [[Phantom]] approaches and drops off troops, it will drop one Covenant Zealot off along with the rest of the units. The Zealot will then normally charge up the stairs and attack the player and the Marines. Another example is a section of the level near the [[Hotel Zanzibar]], after Sniper Alley. As you head towards the hotel, a Zealot will leap from a building's roof and attack. | ||
Zealots in Halo 2 are far more sneaky than their Halo: CE counterparts. They usually fight in more refined and stelathy ways than their allies, rahter than simply charging the player the entire time, they will sneak on on him and only charge after being seen. | |||
==Known Zealots== | ==Known Zealots== | ||
[[Image:Zealots.jpg|thumb|The Arbiter]] | |||
* | [[Image:150px-Orna Fulsamee.jpg|thumb|Orna 'Fulsamee]] | ||
* [[ | '''Fleet Commanders''' | ||
* [[Orna 'Fulsamee ]] | *[[Arbiter (character)|The Arbiter]] - former Supreme Commander of the [[Fleet of Particular Justice]] | ||
*[[Voro 'Mantakree]] - Fleet master of the [[Second Fleet of Homogenous Clarity]] | |||
'''Ship Commanders''' | |||
*[[Orna 'Fulsamee]] - Ship master of the ''[[Truth and Reconciliation]]'' | |||
*[[Tano 'Inanraree]] - Ship master of the ''[[Incorruptible]]'' | |||
*[[Qunu]] - Ship master of the ''[[Far Sight Lost]]'' | |||
'''Field Masters''' | |||
*[[Noga 'Putumee]] - Field master in the Fleet of Particular Justice | |||
==Related Links== | ==Related Links== | ||
*[[Elites ]] | *[[Elites ]] | ||
Revision as of 15:38, January 5, 2007
A Zealot is a rank of Covenant Elite. It is a very high rank and is usually given to Elites who have killed many humans. They wear distinct gold armor and their shields are far more powerful than their lower ranked counterparts in that they usually recharge faster, and are customarily protected with an Overshield. In the rank ladder of the Elite, they are 5th down only looking up to only Honor Guards, Supreme Commanders, Imperial Admirals, and Councillors. They are one step higher than Ultras.
Combat
They are often found wielding an Energy Sword and when found holding a Plasma Rifle they fire at a very fast rate. Much faster than lower Elites, they are also far harder to hit and duck behind obstacles to avoid fire. When found with Energy Swords they are highly dangerous and should be dealt with quickly.
They are very powerful and smart, and are a force to be reckoned with.
Titles
Because "Zealot" is the highest military grade for an Elite, there appear to be a variety of rank titles for Zealot Elites, and some Zealots are subservient to others. Some of the known titles include:
- Supreme Commander: These are the highest known titles for Zealot Elites. Supreme commanders are in charge of entire fleets of starships, as well as all ground forces within those fleets. The only known supreme commander was the Arbiter, being in charge of the Fleet of Particular Justice.
- Ship Master: This rank is equivalent to the UNSC naval "Captain". Ship Masters command Starships within the Covenant, but they still fall under the command of their fleet's Supreme Commander. An example of this is Orna 'Fulsamee, who was the ship master of the Truth and Reconciliation.
- Field Master: This rank is equivalent to the UNSC Marine "General". Field Masters command entire armies, battalion strength or greater. They are in charge of all warriors of any race within that army, as well as all armor, air support, and material utilized by that army. An example of this is Noga 'Putumee, who led forces against the humans on Installation 04.
Appearances
Halo: Combat Evolved
In Halo: Combat Evolved, Zealot Elites appear with the same frequency on all settings, however their strenght on each difficulty varies significantly. They are difficult to kill on Normal mode and almost impossible to kill on Legendary. They always have Overshields, and most also wield Energy Swords (On at least two occasions in the level Two Betrayals, Zealots are seen with Plasma Rifles also). Zealots are also always accompanied by a vanguard group of lesser ranking Elites. The ranks of these Elites vary depending on the Diffuculty, with Minor Elites making up the vanguard on Normal mode, and Major Elites and Stealth Elites making up the vanguard on Heroic and Legendary.
Halo 2
Unlike Halo: Combat Evolved, Zealots only appear as enemies in the suicidal mode known as Legendary. They are always seen with Ultra Elites, Minor Elites, and Major Elites. They have strong energy sheilding and will continually charge the player and the Marines.
A example of a fight with a Zealot is in the level Outskirts. At a point in the level where a Phantom approaches and drops off troops, it will drop one Covenant Zealot off along with the rest of the units. The Zealot will then normally charge up the stairs and attack the player and the Marines. Another example is a section of the level near the Hotel Zanzibar, after Sniper Alley. As you head towards the hotel, a Zealot will leap from a building's roof and attack.
Zealots in Halo 2 are far more sneaky than their Halo: CE counterparts. They usually fight in more refined and stelathy ways than their allies, rahter than simply charging the player the entire time, they will sneak on on him and only charge after being seen.
Known Zealots
Fleet Commanders
- The Arbiter - former Supreme Commander of the Fleet of Particular Justice
- Voro 'Mantakree - Fleet master of the Second Fleet of Homogenous Clarity
Ship Commanders
- Orna 'Fulsamee - Ship master of the Truth and Reconciliation
- Tano 'Inanraree - Ship master of the Incorruptible
- Qunu - Ship master of the Far Sight Lost
Field Masters
- Noga 'Putumee - Field master in the Fleet of Particular Justice