M7S SMG: Difference between revisions
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*The M7S is also attached with a red dot "reflex" scope, making it more effective in dark areas, night and in general close quarters combat. | *The M7S is also attached with a red dot "reflex" scope, making it more effective in dark areas, night and in general close quarters combat. | ||
*An extra attached flashlight attached under the suppressor off to the bottom left side of the barrel, similar to the [[Shotgun]]. | *An extra attached flashlight attached under the suppressor off to the bottom left side of the barrel, similar to the [[Shotgun]]. | ||
* | *The clip has been reduced from 60 rounds to 48.<ref>http://www.bungie.net/projects/odst/guide.aspx</ref> | ||
*It's reflex scope allows the guns to zoom in similar to the new pistol. | *It's reflex scope allows the guns to zoom in similar to the new pistol. | ||
Revision as of 21:06, September 22, 2009
Template:Ratings Template:New Content Template:Weapon
- "Hell...we didn't even change magazines."
- — Staff Sergeant Nolan Byrne, after clearing a room.
The M7S Submachine Gun[1] or the Suppressed SMG, is a United Nations Space Command infantry weapon.
Design Details
The M7S is a variant of the M7 Caseless Submachine Gun, which fires 5mm x 23 M443 Caseless Full Metal Jacket ammunition. This variant features an external flash and sound suppressor on the barrel along with a laser sight. Recoil from all but sustained fire is very controllable. Although the M7 submachine-gun is primarily issued to vehicle crews, it is also a favorite of commando teams in its sound suppressed version. Sustained automatic fire tends to cause the muzzle to “walk” upwards as recoil compounds. Submachine guns, while not accurate over long distances, are particularly effective in close quarters. Muzzle flash is significantly decreased, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil making the weapon more efficient at medium-long range. It is a good weapon for stealth and hit-and-run missions.
Changes from Standard M7
- The M7S is attached with a sound suppressor as obviously indicated.
- The M7S is also attached with a red dot "reflex" scope, making it more effective in dark areas, night and in general close quarters combat.
- An extra attached flashlight attached under the suppressor off to the bottom left side of the barrel, similar to the Shotgun.
- The clip has been reduced from 60 rounds to 48.[2]
- It's reflex scope allows the guns to zoom in similar to the new pistol.
Trivia
Miscellaneous
- This is the signature weapon of the protagonist of Halo 3: ODST, The Rookie.[3]
- In Halo 3: ODST, the M7S shares the same reticule as the MA5B from Halo: Combat Evolved, which may be a nod to more diehard Halo fans much like the M6C/SOCOM and the return of gameplay elements from Combat Evolved.
Appearances
- Although the M7S does not make any appearance in the game, it is in the files of Halo 2 Vista's built-in map editor. The map is simply named "Example" and the map's description is "This is just a small example of what you can do as a Halo 2 cartographer!".
- The M7S can also be seen in the gallery section of the Halo Graphic Novel.[4]
- In Halo: First Strike SPARTAN-117 carries two M7S SMGs, however he only uses the BR55 Battle Rifle during Operation: FIRST STRIKE.[5]
- In Halo: Contact Harvest, Staff Sergeant Avery Johnson and his squad of Marines used suppressed M7's to take out a room in a bomb factory filled with Insurrectionists in the prologue of the book.
Gallery
- SMG Concept.jpg
Concept art.
- Halo3-ODST Silenced-SMG-04.jpg
Another side view of the model.
- Silencedsmg.PNG
The suppressed SMG as it appears in Halo 2 Vista.
A better view of The Rookie wielding an M7S.