Powered exoskeleton: Difference between revisions

From Halopedia, the Halo wiki

(that's not how their organized)
No edit summary
Line 6: Line 6:
Powered exoskeletons are designed to assist and protect the wearer. They may be designed, for example, to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future as prosthetics to provide mobility assistance for aged and infirm people. Other possibilities include rescue work, such as in collapsed buildings, in which the device might allow a rescue worker to lift heavy debris, while simultaneously protecting him from falling rubble.
Powered exoskeletons are designed to assist and protect the wearer. They may be designed, for example, to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future as prosthetics to provide mobility assistance for aged and infirm people. Other possibilities include rescue work, such as in collapsed buildings, in which the device might allow a rescue worker to lift heavy debris, while simultaneously protecting him from falling rubble.


While the most successful UNSC powered armor project, MJOLNIR is by no means the only such effort to physically augment soldiers in combat. After the failures of the Mark I, II and III MJOLNIR suits, the UNSC Marine Corps began development of its own powered armor, the [[Cyclops]], originally developed for shock infantry, then repurposed as heavy lifting equipment, then repurposed again as field technicians and demolitions units.<ref>http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html</ref> RKD, an Earth think-tank, created the HAYABUSA project concurrently with MJOLNIR and while the two were developed separately, they share many characteristics, and are interchangable to a degree.<ref>''[[Halo 3]]''</ref>[[Spartan-III]] supersoldiers use [[Semi-Powered Infiltration Armor]] which, although nowhere near the capabilities of MJOLNIR, provides effective active camouflage, allowing covert operations in enemy territory.<ref>''[[Halo: Ghosts of Onyx]]''</ref> Even the Covenant make use of powered armor, especially the Brute Powered Armor and the [[Sangheili Combat Harness]], though their need for extra augmentation is lessened somewhat by the two species’ natural physical prowess.<ref>''[[Halo 3]]''</ref> Even the [[Forerunners]] developed [[Combat Skin]]s, using a class system based on numbers, on which the MJOLNIR would rate as a class two.<ref>''[[Halo: Combat Evolved]]''</ref>
While the most successful UNSC powered armor project, MJOLNIR is by no means the only such effort to physically augment soldiers in combat. After the failures of the Mark I, II and III MJOLNIR suits, the UNSC Marine Corps began development of its own powered armor, the [[Cyclops]], originally developed for shock infantry, then repurposed as heavy lifting equipment, then repurposed again as field technicians and demolitions units.<ref>http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html</ref> RKD, an Earth think-tank, created the HAYABUSA project concurrently with MJOLNIR and while the two were developed separately, they share many characteristics, and are interchangeable to a degree.<ref>''[[Halo 3]]''</ref>[[Spartan-III]] supersoldiers use [[Semi-Powered Infiltration Armor]] which, although nowhere near the capabilities of MJOLNIR, provides effective active camouflage, allowing covert operations in enemy territory.<ref>''[[Halo: Ghosts of Onyx]]''</ref> Even the Covenant make use of powered armor, especially the Brute Powered Armor and the [[Sangheili Combat Harness]], though their need for extra augmentation is lessened somewhat by the two species’ natural physical prowess.<ref>''[[Halo 3]]''</ref> Even the [[Forerunners]] developed [[Combat Skin]]s, using a class system based on numbers, on which the MJOLNIR would rate as a class two.<ref>''[[Halo: Combat Evolved]]''</ref>


==Related Links==
==Related Links==

Revision as of 11:25, June 24, 2009

Template:Ratings

File:GoO-SPARTANs.jpg
Several Spartan powered exoskeletons: The Mark V and VI versions of MJOLNIR, and the Mark II SPI Armor.

A Powered Exoskeleton is a powered mobile machine consisting primarily of a skeleton-like framework worn by a person and a power supply that supplies at least part of the activation-energy for limb movement.

Powered exoskeletons are designed to assist and protect the wearer. They may be designed, for example, to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future as prosthetics to provide mobility assistance for aged and infirm people. Other possibilities include rescue work, such as in collapsed buildings, in which the device might allow a rescue worker to lift heavy debris, while simultaneously protecting him from falling rubble.

While the most successful UNSC powered armor project, MJOLNIR is by no means the only such effort to physically augment soldiers in combat. After the failures of the Mark I, II and III MJOLNIR suits, the UNSC Marine Corps began development of its own powered armor, the Cyclops, originally developed for shock infantry, then repurposed as heavy lifting equipment, then repurposed again as field technicians and demolitions units.[1] RKD, an Earth think-tank, created the HAYABUSA project concurrently with MJOLNIR and while the two were developed separately, they share many characteristics, and are interchangeable to a degree.[2]Spartan-III supersoldiers use Semi-Powered Infiltration Armor which, although nowhere near the capabilities of MJOLNIR, provides effective active camouflage, allowing covert operations in enemy territory.[3] Even the Covenant make use of powered armor, especially the Brute Powered Armor and the Sangheili Combat Harness, though their need for extra augmentation is lessened somewhat by the two species’ natural physical prowess.[4] Even the Forerunners developed Combat Skins, using a class system based on numbers, on which the MJOLNIR would rate as a class two.[5]

Related Links

References