Equipment: Difference between revisions

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{{Era|H3}}
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[[Image:H3_Equipment.jpg|right|300px|thumb|Some examples of ''Equipment''.]]


==Overview==
The philosophy of '''Equipment''' is simple: to add a variety to the combat during gameplay without unbalancing the game.
===[[Halo: Combat Evolved]]===
In ''[[Halo: Combat Evolved]]'', the only equipment available was the flashlight.
===[[Halo 2]]===
In ''[[Halo 2]]'', the only available equipment was [[Master Chief]]'s [[flashlight]] and [[Thel 'Vadam|The Arbiter]]'s [[Active Camouflage|active camouflage]]. Although such equipment could not be collected or spent, they were always available for use (based on charge) being integrated into their respective armor.
===[[Halo 3]]===
In ''[[Halo 3]]'', equipment items can be used by both attackers and defenders in both [[Multiplayer]] and [[Campaign]], though the flashlight is retained for campaign. It is not entirely clear which faction, [[Human]] or [[Covenant]], manufactures each piece of equipment, although the [[Covenant]] are main users of the equipment. This could imply that the Covenant manufacture most of the equipment used in the game.
== Equipment ==
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===In [[Halo 2]]===
'''[[Campaign]] Only:'''
*[[Flashlight]]
*[[Active Camouflage]]
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===In [[Halo 3]]===
'''Available in Campaign and [[Multi-player]]:'''
*[[Bubble Shield]]
*[[Power Drain]]
*[[Portable Gravity Lift|Gravity Lift]]
*[[TR/9 Antipersonnel Mine|Trip Mine]]
*[[Regenerator]]
*Active Camoflage
*[[Overshield]]
*[[Flare]]
*[[Deployable Cover]]
*[[Radar Jammer]]
'''Campaign Only:'''
*[[Automated Turret]]
*[[Cloaking]]
*[[Invincibility (Equipment)|Invincibility]]
'''Custom Maps Only:'''
*[[Custom Powerup]]
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==Trivia==
*In the January 2008 issue of [[EGM]], in an interview with Brian Jarrard and Tyson Green, it was revealed that there was a piece of equipment cut from the final game known as The Vortex.{{fact}} It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.
*The [[Radar Jammer]], [[Flare]], and [[Deployable Cover]] are no longer usable in Matchmaking; the [[Deployable Cover]] due to the ability to assist players in jumping to places they should not be, the [[Flare]] because they seemed cheap and unbalanced, and the [[Radar Jammer]] for sheer lack of player acceptance.
*If you are an Elite and have a Radar Jammer, Power Drainer, Trip Mine, or a Flare you can look straight down, hit X, and then A an instant later, if you do it right, then you will jump off the equipment, making it useful for getting to high places.
*In the Forge, you can manipulate the game so that you can spawn equipment continuously. Press the X button (default configuration) on the item, pressing X again and changing the Run-Time Minimum to the same number as the Number on Map while cause the item to spawn immediately after being picked up.
*In the new 2009 Halo 3 Action Figures wave, there are equipments included, and it should be noted that they all can be moved in some way as if they were activated; for example, the Radar Jammer included with the Olive Security-permutation Spartan has two handles on it that the Spartan can hold as if to be able to deploy the equipment, and these are connected to disk-like parts of the Radar Jammer that, when deployed jams everyone's (including your) radar showing the are multiple enemies nearby even though there might be none.
[[Category:Equipment]]
[[Category:Equipment]]

Revision as of 12:53, August 6, 2009