Infection: Difference between revisions
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(The recent Bungie podcast stated Infection was like Dawn of the Dead, and talked about seperate Human and Zombie spawn points. AI is out of the question.) |
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The Zombie gametype pits a "zombie" or "infection" team against the "human" team. The goal of the human team is to survive to a time limit; the goal of the infection teams is to infect the humans, who respawn as members of the Zombie team. | The Zombie gametype pits a "zombie" or "infection" team against the "human" team. The goal of the human team is to survive to a time limit; the goal of the infection teams is to infect the humans, who respawn as members of the Zombie team. | ||
== Sources == | == Sources == | ||
*''[[Halo 3 Beta]]''- so far a gameplay found by beta hackers, however it is uncovered.'' | * ''[[Halo 3 Beta]]''- so far a gameplay found by beta hackers, however it is uncovered.'' | ||
*September 2007 ''[[EGM]]'' page 73 | * September 2007 ''[[EGM]]'' page 73 | ||
* Bungie Studios Podcast: Forgetacular 8/28/2007 | |||
[[Category:Halo 3]] | [[Category:Halo 3]] |
Revision as of 18:10, August 29, 2007
Infection is a confirmed multiplayer gametype in Halo 3, discovered by beta source code hackers. It has been hypothesized that there is the Zombie team fighting the Human team. The object for the humans is to survive the Zombie infection--a variation on the multiplayer game Zombies, but enforced by rules instead of the honor system.
The Zombie gametype pits a "zombie" or "infection" team against the "human" team. The goal of the human team is to survive to a time limit; the goal of the infection teams is to infect the humans, who respawn as members of the Zombie team.
Sources
- Halo 3 Beta- so far a gameplay found by beta hackers, however it is uncovered.
- September 2007 EGM page 73
- Bungie Studios Podcast: Forgetacular 8/28/2007