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(Because the hands the player sees on the screen are labelled as FP hands. the legs the player sees when looking down are also FP. this glitch causes the player to see the legs model in its entirety) |
DavidJCobb (talk | contribs) (I provided an example -- Corpse Respawn. You have not. CITE A SOURCE or cut it out. (Though I did just notice I created two Explanations. Fixed.)) |
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The '''Body Separation Glitch''' is a model and animation error present in ''[[Halo 2]]''. The [[glitch]] allows players to separate a playable character's upper and lower body. It may be performed when playing as either the [[Thel 'Vadam|Arbiter]] or the [[Master Chief]]. | The '''Body Separation Glitch''' is a model and animation error present in ''[[Halo 2]]''. The [[glitch]] allows players to separate a playable character's upper and lower body. It may be performed when playing as either the [[Thel 'Vadam|Arbiter]] or the [[Master Chief]]. | ||
== | == Methods == | ||
=== Look Sensitivity Method === | === Look Sensitivity Method === | ||
The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways. | The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways. | ||
=== Object Bump Method === | === Object Bump Method === | ||
On the level [[Gravemind (Level)|Gravemind]], when you are in the [[Mausoleum of the Arbiter]], walk up to the [[Arbiter (Rank)|Arbiter]]'s armor sarcophagus, and try to walk inside through the front, where Thel 'Vadamee got his armor out from in the [[The Arbiter (level)|Arbiter]] [[cutscene]]. Look down while you are doing this, and the Chief's legs will be completely separated from his torso. | On the level [[Gravemind (Level)|Gravemind]], when you are in the [[Mausoleum of the Arbiter]], walk up to the [[Arbiter (Rank)|Arbiter]]'s armor sarcophagus, and try to walk inside through the front, where Thel 'Vadamee got his armor out from in the [[The Arbiter (level)|Arbiter]] [[cutscene]]. Look down while you are doing this, and the Chief's legs will be completely separated from his torso. | ||
This method can also be used as the Arbiter in | This method can also be used as the Arbiter in [[Uprising (Level)|Uprising]]. Before encountering the final pack of [[Brutes]] guarding the first entrance into the Forerunner hallways, the player may notice a ledge in a slightly out-of-the-way location. By jumping onto this ledge, facing away from it, and looking down, the player can see the Arbiter's legs. | ||
=== Scarab Method === | === Scarab Method === | ||
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On the ''[[Halo 3]]'' [[multiplayer]] map [[Cold Storage (Level)|Cold Storage]], find the yellow tube with the [[Flood]] [[Tank Form]] inside of it. Use the [[Forge Turret Glitch]] to enter the tube. Look down; sometimes you will be able to see the bottom half of yourself.{{fact}} <!-- you sure this ain't the bottom half of the Tank Form or somethin'? A screenshot would be nice. DavidJCobb 08/09/2009 --> | On the ''[[Halo 3]]'' [[multiplayer]] map [[Cold Storage (Level)|Cold Storage]], find the yellow tube with the [[Flood]] [[Tank Form]] inside of it. Use the [[Forge Turret Glitch]] to enter the tube. Look down; sometimes you will be able to see the bottom half of yourself.{{fact}} <!-- you sure this ain't the bottom half of the Tank Form or somethin'? A screenshot would be nice. DavidJCobb 08/09/2009 --> | ||
== Explanation== | == Explanation == | ||
When [[Bungie]] modeled the characters in the game, they modeled and animated the upper and lower halves of each character separately, to make it easier to animate a character turning without moving their legs -- that is, to allow a player to turn their character's head without the character having to reorient their legs. The upper and lower halves of the bodies are synchronized such that if a character turns enough, their legs will reorient (as they would for a person in real life). The glitch, then, is the desynchronization of each half of a playable character's body. | When [[Bungie]] modeled the characters in the game, they modeled and animated the upper and lower halves of each character separately, to make it easier to animate a character turning without moving their legs -- that is, to allow a player to turn their character's head without the character having to reorient their legs. The upper and lower halves of the bodies are synchronized such that if a character turns enough, their legs will reorient (as they would for a person in real life). The glitch, then, is the desynchronization of each half of a playable character's body. | ||
The bump glitches result from the fact that the player model's torso is hidden, but their legs are still visible. Were the torso still visible, the player would see it instead of just the character's waist. | |||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 2 Glitches]] | [[Category:Halo 2 Glitches]] |
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