Body separation glitch: Difference between revisions

From Halopedia, the Halo wiki

(Yes there are. The FP legs are what you see when you look down. The FP hands are what you see holding your weapon)
(Halo 3 uses 3P legs as proven by Corpse Respawn screenshots. Prove that H2 doesn't, or drop it.)
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The '''Body Separation Glitch''' is a model and animation error present in ''[[Halo 2]]''. The [[glitch]] allows players to separate a playable character's upper and lower body. It may be performed when playing as either the [[Thel 'Vadam|Arbiter]] or the [[Master Chief]].
The '''Body Separation Glitch''' is a model and animation error present in ''[[Halo 2]]''. The [[glitch]] allows players to separate a playable character's upper and lower body. It may be performed when playing as either the [[Thel 'Vadam|Arbiter]] or the [[Master Chief]].


==Explanations==
== Explanation ==
In all of the ''Halo'' [[first-person shooter]]s, playable characters have two sets of models: the third-person model and the first-person model. When in first-person view, the third-person model is completely hidden, and the first-person model becomes visible, such that a player cannot see their own body.
 
From ''Halo 2'' onward, a player can see their own legs. [[Bungie]] added this feature to make the gameplay experience more realistic. The legs are part of the third-person model, and are the only part of the model that is not hidden from the player. The effect is that while in first-person view, only a player's waist, legs, arms, and carried [[weapon]] are visible.
 
This glitch involves the desynchronization of the player's upper and lower body. In some cases, this entails the two not matching up; in other cases, the "base" of the torso is actually visible (since the torso itself is not).
 
== Methods ==
=== Look Sensitivity Method ===
=== Look Sensitivity Method ===
The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways.
The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways.


=== Object Bump Method ===
=== Object Bump Method ===
On the level [[Gravemind (Level)|Gravemind]], when you are in the [[Mausoleum of the Arbiter]], walk up to the [[Arbiter (Rank)|Arbiter]]'s armor sarcophagus, and try to walk inside through the front, where Thel 'Vadamee got his armor out from in the [[The Arbiter (level)|Arbiter]] [[cutscene]]. Look down while you are doing this, and the Chief's legs will be completely separated from his torso. This method can also be used as the Arbiter in the level [[Uprising]]. Before encountering the final pack of brutes guarding the first entrance into the Forerunner hallways, the player may notice a ledge in a slightly out of the way location. Jumping onto this ledge, putting the Arbiter's back to it, and looking down allows the player to see the Arbiter's first person legs model effectively 'pinched' at the waist.
On the level [[Gravemind (Level)|Gravemind]], when you are in the [[Mausoleum of the Arbiter]], walk up to the [[Arbiter (Rank)|Arbiter]]'s armor sarcophagus, and try to walk inside through the front, where Thel 'Vadamee got his armor out from in the [[The Arbiter (level)|Arbiter]] [[cutscene]]. Look down while you are doing this, and the Chief's legs will be completely separated from his torso.
 
This method can also be used as the Arbiter in [[Uprising (Level)|Uprising]]. Before encountering the final pack of [[Brutes]] guarding the first entrance into the Forerunner hallways, the player may notice a ledge in a slightly out-of-the-way location. By jumping onto this ledge, facing away from it, and looking down, the player can see the Arbiter's legs.


=== Scarab Method ===
=== Scarab Method ===

Revision as of 19:24, December 9, 2009

Template:Ratings The Body Separation Glitch is a model and animation error present in Halo 2. The glitch allows players to separate a playable character's upper and lower body. It may be performed when playing as either the Arbiter or the Master Chief.

Explanation

In all of the Halo first-person shooters, playable characters have two sets of models: the third-person model and the first-person model. When in first-person view, the third-person model is completely hidden, and the first-person model becomes visible, such that a player cannot see their own body.

From Halo 2 onward, a player can see their own legs. Bungie added this feature to make the gameplay experience more realistic. The legs are part of the third-person model, and are the only part of the model that is not hidden from the player. The effect is that while in first-person view, only a player's waist, legs, arms, and carried weapon are visible.

This glitch involves the desynchronization of the player's upper and lower body. In some cases, this entails the two not matching up; in other cases, the "base" of the torso is actually visible (since the torso itself is not).

Methods

Look Sensitivity Method

The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways.

Object Bump Method

On the level Gravemind, when you are in the Mausoleum of the Arbiter, walk up to the Arbiter's armor sarcophagus, and try to walk inside through the front, where Thel 'Vadamee got his armor out from in the Arbiter cutscene. Look down while you are doing this, and the Chief's legs will be completely separated from his torso.

This method can also be used as the Arbiter in Uprising. Before encountering the final pack of Brutes guarding the first entrance into the Forerunner hallways, the player may notice a ledge in a slightly out-of-the-way location. By jumping onto this ledge, facing away from it, and looking down, the player can see the Arbiter's legs.

Scarab Method

The glitch can be performed on Metropolis using a different method; the method also works on the Scarab seen in The Great Journey. When you encounter the Scarab, jump onto it, and then wait until it stops moving. After the Scarab stops, go onto one of its rear legs. Walk into the body of the Scarab and move back a little. Look down to see your legs moving without you.

Scorpion Method

Find a Scorpion, and drive it onto a sharp incline, such as the rails opposite the bases in Waterworks, or between an edge and the ground. You must tilt the tank so that its cannon is facing upward. Then, jump onto the body of the Scorpion. Walk under the cannon, crouching, until you can see a cross-section of the cannon. If done right, your legs will walk out from under you and keep moving so as to walk forward, but they will be stopped by the joint between the body and the cannon of the Scorpion.

Halo 3 Cold Storage Method

On the Halo 3 multiplayer map Cold Storage, find the yellow tube with the Flood Tank Form inside of it. Use the Forge Turret Glitch to enter the tube. Look down; sometimes you will be able to see the bottom half of yourself.Template:Fact

Explanation

When Bungie modeled the characters in the game, they modeled and animated the upper and lower halves of each character separately, to make it easier to animate a character turning without moving their legs -- that is, to allow a player to turn their character's head without the character having to reorient their legs. The upper and lower halves of the bodies are synchronized such that if a character turns enough, their legs will reorient (as they would for a person in real life). The glitch, then, is the desynchronization of each half of a playable character's body.