LAU-65D/SGM-151 missile pod: Difference between revisions
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{{Era|H3}} | {{Era|H3}} | ||
{{Weapon | {{Weapon | ||
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| affiliation=[[United Nations Space Command]] | | affiliation=[[United Nations Space Command]] | ||
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The '''Missile Pod''' is a | The '''Missile Pod''' is a [[United Nations Space Command]] infantry weapon. It is a missile-launching weapon, holding up to eight small highly explosive missiles. The Missile Pod is capable of tracking down targets.<ref>[http://www.bungie.net/content.aspx?link=h3betaWeapons ''Halo 3 Beta'' Guide]</ref> | ||
It's extreme size and weight probably means only a [[Spartan]] or a vehicle can operate it. | |||
== Operation == | == Operation == | ||
The Missile Pod can carry eight rounds, significantly more than the [[Rocket Launcher]]. Once picked up the player will appear in a third-person view. Due to the weapon's weight, the user will run at a slower pace, similar to using the [[AIE-486H Heavy Machinegun]]<ref>[http://youtube.com/watch?v=otoYq1jkmvE Youtube Gameplay Video]</ref> | The Missile Pod can carry eight rounds, significantly more than the [[Rocket Launcher]]. Once picked up the player will appear in a third-person view. Due to the weapon's weight, the user will run at a slower pace, similar to using the [[AIE-486H Heavy Machinegun]]<ref>[http://youtube.com/watch?v=otoYq1jkmvE Youtube Gameplay Video]</ref> it is also harder to aim in this mode. | ||
It is the only weapon in ''[[Halo 3]]'' that can track vehicles, taking the ability away from the [[M19 SSM MAV/AW Rocket Launcher]]. But the ability of tracking vehicles comes at a cost; there is little splash damage to humans. Once the missile is fired, it will travel about 5 meters before becoming self-propellant and begin pursuing the target. | |||
This, along with the pod's ability to maintain a lock even when there's a obstacle (such as a small hill in Vahlhalla) between the pod and the target, means the wielder can fire directly upward, giving the missile enough vertical clearance to fly over the hill and into the target. | |||
It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time. This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving. | It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time. This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving. |
Revision as of 14:56, July 24, 2007
Template:Weapon The Missile Pod is a United Nations Space Command infantry weapon. It is a missile-launching weapon, holding up to eight small highly explosive missiles. The Missile Pod is capable of tracking down targets.[1]
It's extreme size and weight probably means only a Spartan or a vehicle can operate it.
Operation
The Missile Pod can carry eight rounds, significantly more than the Rocket Launcher. Once picked up the player will appear in a third-person view. Due to the weapon's weight, the user will run at a slower pace, similar to using the AIE-486H Heavy Machinegun[2] it is also harder to aim in this mode.
It is the only weapon in Halo 3 that can track vehicles, taking the ability away from the M19 SSM MAV/AW Rocket Launcher. But the ability of tracking vehicles comes at a cost; there is little splash damage to humans. Once the missile is fired, it will travel about 5 meters before becoming self-propellant and begin pursuing the target.
This, along with the pod's ability to maintain a lock even when there's a obstacle (such as a small hill in Vahlhalla) between the pod and the target, means the wielder can fire directly upward, giving the missile enough vertical clearance to fly over the hill and into the target.
It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time. This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving.
Trivia
- The Missile Pod is one of the current support weapons. The other is the AIE-486H Heavy Machinegun, but a Covenant version of the turret (Plasma Cannon) might also be in the final game. In the Et Tu, Brute? ViDoc, a Brute and the Arbiter are seen carrying one respectively, and maybe even the brute shot.
- This weapon may possibly be the M19-B SAM Missile Launcher that was used by Alpha Company and Beta Company.
- Halo 3 Valhalla Missile Pod.jpg
Missile Pod vs. Warthog
- Halo-3-20070511004947181.jpg
- Missle pod angle 2.jpg
- Missle pod angle.jpg
- 1178912520.jpg
UNSC Missile Pod