High Charity (Structure): Difference between revisions

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'''''High Charity''''' is a mobile planetoid station and known as the ''Holy City of the [[Covenant]]'', and specifically the [[Prophet]]s. It is a large mushroom-shaped structure estimated to be 348 kilometers (216.108 miles) in diameter. At the apex of this "mushroom" is an artificial star that simulates night and day within the city, it doubles as an opening for the launch of the [[Forerunner Dreadnaught]]. The stalk peters out to a point, with various branches leading off from it.
'''''High Charity''''' is a mobile planetoid station and known as the ''Holy City of the [[Covenant]]'', and specifically the [[Prophet]]s. It is a large mushroom-shaped structure estimated to be 348 kilometers (216.108 miles) in diameter. At the apex of this "mushroom" is an artificial star that simulates night and day within the city, it doubles as an opening for the launch of the [[Forerunner Dreadnaught]]. The stalk peters out to a point, with various branches leading off from it.


The interior of ''High Charity'' is effectively a massive city. At its center sits the Forerunner Dreadnought, entomed within the city after the formation of the Covenant as a symbol of peace between Sangheili and San 'Shyuum. The Dreadnoughts engines are the primary power source for much of city, though back-up generators were rigged by the Gravemind once the vessel departed. The city itself contains many sacred locations to the Covenant, such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]], and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', the Repair & Refit station, containing many courtyards and other spaces throughout which attempt to seem natural. The interior of ''High Charity'' is, of course, laced with the Covenant's unique architecture, of a lighter tone than their naval vessels.
The interior of ''High Charity'' is effectively a massive city. At its center sits the Forerunner Dreadnought, entombed within the city after the formation of the Covenant as a symbol of peace between Sangheili and San 'Shyuum. The Dreadnoughts engines are the primary power source for much of city, though back-up generators were rigged by the Gravemind once the vessel departed. The city itself contains many sacred locations to the Covenant, such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]], and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', the Repair & Refit station, containing many courtyards and other spaces throughout which attempt to seem natural. The interior of ''High Charity'' is, of course, laced with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city float above a methane rich field in which the grunts dwell. The towers at the center are large volcanic spires and are used by the San 'Shyuum as offices and private residences.


''High Charity'' is important enough to the Covenant to wield its own personal fleets, consisting of dozens of battleships, carriers, and cruisers, making up some of the largest fleets in the entire Covenant, such the [[Second Fleet of Homogeneous Clarity]], and the [[Fleet of Particular Justice]].
''High Charity'' is important enough to the Covenant to wield its own personal fleets, consisting of dozens of battleships, carriers, and cruisers, making up some of the largest fleets in the entire Covenant, such the [[Second Fleet of Homogeneous Clarity]], and the [[Fleet of Particular Justice]].