Betrayal: Difference between revisions

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(It has nothing to do with your rep; A betrayed player gets the option to boot someone, regardless of your reputation. Usually, the matchmaking games set 2 max betrayals.)
(Rewrites, lotta changing of sentences and such. Added links and removed a few too. Usual stuff.)
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<center>''Were you looking for [[Two Betrayals (Level)|Two Betrayals]], the eighth level in [[Halo: Combat Evolved]]?''</center>
<center>''Were you looking for [[Two Betrayals (Level)|Two Betrayals]], the eighth level in [[Halo: Combat Evolved]]?''</center>
In ''Halo'' terminology, a '''betrayal''' is the occurrence of a player in a team-active game who kills another player who is on his or her team.
In ''Halo'' [[multiplayer]] terminology, a '''betrayal''' is when a player kills their teammate during a team match. The act of deliberately betraying one or more teammates is referred to as '''teamkilling'''.


== Types of Betrayal (Friendly Fire settings) ==
== Background ==
In ''[[Halo: CE]]'', there were four kinds of settings for Friendly fire in a team game. There is "on", where team kill is completely feasible, and there's also "off", where team kill is impossible. There are also two other kinds of Betrayal settings, called "shields only", and "explosives only", which are quite self explanatory.
In order for a betrayal to occur, the betraying player must be completely responsible for the death of his or her teammate. Enemy players must play little or no role in the act. For example, if two players on opposing teams are battling each other, and a third player accidentally kills his already-damaged teammate with a grenade, it will not be counted as a betrayal, and the enemy will be credited with the kill.


Note: shields only ''means'' shield only. However, the following two rules hold true:
Most betrayals occur with the use of explosives, as a result of unanticipated splash damage. ''Almost'' all betrayals occurring without splash damage are deliberate, though there are exceptions -- for example, a player may betray a teammate if, while taking a [[Warthog]] over a [[Man Cannon]] on ''[[Halo 3]]'''s map [[Valhalla (Level)|Valhalla]], they land on their partner.
*If you get run over by one person from your team by a vehicle, interestingly enough you will only lose your shields.
*If you lose your shields by your teammate and you then get killed by an enemy, sometimes it might be claimed as a betrayal.
*If you stick/shoot teammate with a Needler (enough to cause an explosion) and stay in a casualty radius, resulting in your death, your teammate will be marked as having betrayed you.


== Background ==
In ''[[Halo 2]]'', deliberate teamkillers were a great hassle to deal with, as such an offense was not ban worthy. In ''Halo 3'', a new option called "Betrayal Booting" was introduced; players that commit too many betrayals can be booted by their most recent victim even during [[Matchmaking|matchmade]] games, with the teamkiller also receiving an EXP penalty. In [[Custom Games]], "Betrayal Booting" can be set manually to decide how many betrayals must occur before the player is booted. In most Matchmaking games, the betrayal count is set to two.


In order for a betrayal to occur, the player must be completely responsible for the death of his or her teammate.  In other words, in most cases the enemy team(s) can play little, or no role in the act. For example, if two players on opposing teams are battling each other, and a third player causes his teammate (who has already been damaged) to die because of a misfired grenade, the enemy will be credited with the kill.
== In ''Halo: Combat Evolved'' ==
In ''[[Halo: Combat Evolved]]'', there were four kinds of settings for Friendly Fire in a team game. The usual settings, "on" and "off", were available, and had the expected effects: enabling and disabling all betrayals. There were also two other settings, called "shields only", and "explosives only", which are quite self explanatory.


Most betrayals occur with the use of explosives, due to the factor of splash damage.  Almost all betrayals using non-splash damaging ammo are deliberate.  In ''[[Halo 2]]'', deliberate team-killers were a great hassle to deal with, though such an offense was not ban worthy.  In ''Halo 3'', there is an option called "Betrayal Booting", in that even in [[Matchmaking|matchmade]] games where booting a player is not normally allowed, anyone who commits enough betrayals may be booted by the last teammate who they killed.  In Custom Games, "Betrayal Booting" can be set manually to decide how many betrayals must occur before the player is booted. The booted player will also receive an EXP penalty. In most matchmaking games, the betrayal count is set to two.
Note: shields only ''means'' shields only. However, the following two rules hold true:
*If you are splattered by a teammate in a [[vehicle]], interestingly enough you will only lose your shields.
*If you lose your shields by your teammate and you then get killed by an enemy, the result may be classified as a betrayal.
*If you stick/shoot teammate with a [[Needler]] (enough to cause an explosion) and stay in a casualty radius, resulting in your death, your teammate will be marked as having betrayed you.
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[[Category:Articles needing Categorization]]

Revision as of 01:24, July 9, 2009

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Were you looking for Two Betrayals, the eighth level in Halo: Combat Evolved?

In Halo multiplayer terminology, a betrayal is when a player kills their teammate during a team match. The act of deliberately betraying one or more teammates is referred to as teamkilling.

Background

In order for a betrayal to occur, the betraying player must be completely responsible for the death of his or her teammate. Enemy players must play little or no role in the act. For example, if two players on opposing teams are battling each other, and a third player accidentally kills his already-damaged teammate with a grenade, it will not be counted as a betrayal, and the enemy will be credited with the kill.

Most betrayals occur with the use of explosives, as a result of unanticipated splash damage. Almost all betrayals occurring without splash damage are deliberate, though there are exceptions -- for example, a player may betray a teammate if, while taking a Warthog over a Man Cannon on Halo 3's map Valhalla, they land on their partner.

In Halo 2, deliberate teamkillers were a great hassle to deal with, as such an offense was not ban worthy. In Halo 3, a new option called "Betrayal Booting" was introduced; players that commit too many betrayals can be booted by their most recent victim even during matchmade games, with the teamkiller also receiving an EXP penalty. In Custom Games, "Betrayal Booting" can be set manually to decide how many betrayals must occur before the player is booted. In most Matchmaking games, the betrayal count is set to two.

In Halo: Combat Evolved

In Halo: Combat Evolved, there were four kinds of settings for Friendly Fire in a team game. The usual settings, "on" and "off", were available, and had the expected effects: enabling and disabling all betrayals. There were also two other settings, called "shields only", and "explosives only", which are quite self explanatory.

Note: shields only means shields only. However, the following two rules hold true:

  • If you are splattered by a teammate in a vehicle, interestingly enough you will only lose your shields.
  • If you lose your shields by your teammate and you then get killed by an enemy, the result may be classified as a betrayal.
  • If you stick/shoot teammate with a Needler (enough to cause an explosion) and stay in a casualty radius, resulting in your death, your teammate will be marked as having betrayed you.