Halo 3 ViDoc: Is Quisnam Protero Damno!: Difference between revisions

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<div class="thumbcaption">ViDoc 2: Is Quisnam Protero Damno! is a 7 min documentry about the multiplayer in Halo 3</div>
<div class="thumbcaption">ViDoc 2: Is Quisnam Protero Damno! is a 7 min documentry about the multiplayer in Halo 3</div>
<youtube width="200" height="200">Q7Us6a-8cck</youtube>
<youtube width="200" height="200">Q7Us6a-8cck</youtube>
</div>'''ViDoc: Is Quisnam Protero Damno''' is a behind the scenes look at the multiplayer in Halo 3.  This 7:12 min  clip interviews various [[Bungie]] employees about the development of the various [[multiplayer]] aspects of the game.  
</div>'''ViDoc: Is Quisnam Protero Damno''' is a behind the scenes look at the multiplayer in Halo 3.  This 7:12 min  clip interviews various [[Bungie]] employees about the development of the various [[multiplayer]] aspects of the game. Included are explanations on the design and construction processes for Halo 3 maps, various features such as the function of the X Button, and a discussion about the Saved-Films feature of the game, as well as footage of several Halo 3 Maps - [[Highground]], [[Valhalla]] and [[Snowbound]] are featured, but so are two other - one set in a human environment, and another set ina Forerunner structure, with a superficial layout similar to the Halo 1 map Longest
 





Revision as of 18:12, April 10, 2007

ViDoc 2: Is Quisnam Protero Damno! is a 7 min documentry about the multiplayer in Halo 3

<youtube width="200" height="200">Q7Us6a-8cck</youtube>

ViDoc: Is Quisnam Protero Damno is a behind the scenes look at the multiplayer in Halo 3. This 7:12 min clip interviews various Bungie employees about the development of the various multiplayer aspects of the game. Included are explanations on the design and construction processes for Halo 3 maps, various features such as the function of the X Button, and a discussion about the Saved-Films feature of the game, as well as footage of several Halo 3 Maps - Highground, Valhalla and Snowbound are featured, but so are two other - one set in a human environment, and another set ina Forerunner structure, with a superficial layout similar to the Halo 1 map Longest


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