Ranged weapon-switching: Difference between revisions
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==Weapons to use== | ==Weapons to use== | ||
*[[Plasma Grenade]] and [[M9_HE-DP Grenade|Frag Grenade]]: The best to used. However, the placement determines the direction of the weapon flying. | *[[Plasma Grenade]] and [[M9_HE-DP Grenade|Frag Grenade]]: The best to be used. However, the placement determines the direction of the weapon flying. | ||
*[[M19 SSM Rocket_Launcher|Rocket Launcher]]: An alternative weapon. However, it would be a waste. | *[[M19 SSM Rocket_Launcher|Rocket Launcher]]: An alternative weapon. However, it would be a waste. | ||
Revision as of 20:47, April 16, 2008
Ranged Weapon Switching is a skill used to grab weapons from afar at the cost of a grenade or explosive device. However, the placement of the thrown grenade would determine the direction of the weapon which varies. This is very useful when you are in a dire need of another weapon to suit the situation, or if you need ammunition.
How to
First, throw the grenade just behind a weapon of choice. When the grenade explodes, the weapon will go flying towards you (if you aimed right). Jump as the weapon gets past you and hold (X for Xbox Users) or (E for PC Users). If done correctly, you should acquire the weapon. If you already have that weapon in your disposal, you will only receive the ammunition.
Weapons to use
- Plasma Grenade and Frag Grenade: The best to be used. However, the placement determines the direction of the weapon flying.
- Rocket Launcher: An alternative weapon. However, it would be a waste.
Update
- In Halo 3, the skill has been proved useless as weapons can no longer be blown away by explosives. However, environmental device such as fusion coils still allows weapons near them to be blown away.