Armor-piercing round: Difference between revisions
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'''Armor Piercing Rounds'''<ref>''[[Halo: Ghosts of Onyx]]'', Prologue</ref>, alternately spelled as '''Armour Piercing Rounds''' and colloquially known as '''AP rounds''', are the type of ammo used in most small arms [[weapons]] like [[Assault Rifles]] used by the [[United Nations Space Command]]. When all the AP rounds in a weapon are used up, some personnel switch to [[Shredder Rounds]], as the [[SPARTAN]]s of [[Blue Team]] did on a mission in the [[Lambda Serpentis System]]<ref>[[Halo: The Fall of Reach]], page 3</ref>. The [[Sniper Rifle System 99C-S2 AM|SRS99C-S2 AM Sniper Rifle's]] bullets are armor piercing as well. | '''Armor Piercing Rounds'''<ref>''[[Halo: Ghosts of Onyx]]'', Prologue</ref>, alternately spelled as '''Armour Piercing Rounds''' and colloquially known as '''AP rounds''', are the type of ammo used in most small arms [[weapons]] like [[Assault Rifles]] used by the [[United Nations Space Command]]. When all the AP rounds in a weapon are used up, some personnel switch to [[Shredder Rounds]], as the [[SPARTAN]]s of [[Blue Team]] did on a mission in the [[Lambda Serpentis System]]<ref>[[Halo: The Fall of Reach]], page 3</ref>. The [[Sniper Rifle System 99C-S2 AM|SRS99C-S2 AM Sniper Rifle's]] bullets are armor piercing as well. | ||
Revision as of 19:59, April 5, 2008
Template:Ratings Armor Piercing Rounds[1], alternately spelled as Armour Piercing Rounds and colloquially known as AP rounds, are the type of ammo used in most small arms weapons like Assault Rifles used by the United Nations Space Command. When all the AP rounds in a weapon are used up, some personnel switch to Shredder Rounds, as the SPARTANs of Blue Team did on a mission in the Lambda Serpentis System[2]. The SRS99C-S2 AM Sniper Rifle's bullets are armor piercing as well.
AP rounds are tipped with a hard metallic cap. The cap can be made from tungsten, steel, a carbide of some sort, or even depleted uranium. This allows the bullet to pierce through armor, as the projectile stays intact because the tip of the round does not deform enough to slow it down dramatically. AP rounds do have a drawback: against living tissue, the rounds simply slip through the target and empty a great deal of energy into the terrain behind it. Shredder-type ammunition is designed to dump almost all of it's energy directly into the target, causing massive trauma and kinetic energy damage. The downside of shredder rounds are that they preform poorly against armor and energy shielding, however.
Sources
- ^ Halo: Ghosts of Onyx, Prologue
- ^ Halo: The Fall of Reach, page 3