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*'''[[Special Operations Elite]] - Black:''' Covenant Special Forces that are extremely skilled fighters, sent in by the Covenant to accomplish the most dangerous and difficult of missions. They are usually in Active Camo. Like Golds and Ultras, Black Elites are constantly on the move and never stand still or expose themselves to enemy fire. They also have superior accuracy, fire in longer bursts, and have slightly stronger shielding than regular Elites. They also do not "berserk" when seriously injured, unlike many other Elites. Most notably, Black Elites operate in squads and are extremely skilled and accurate grenade throwers. In Halo, they are the Covenant's elite shock troops, similar to the role played by the UNSC's Orbital Drop Shock Troopers, or Helljumpers. They were assigned to eliminate all Flood on a damaged Covenant cruiser and repair it for immediate departure. They were present when the Master Chief boarded that damaged cruiser to find what was left of Captain Jacob Keyes. They were also present on the Pillar of Autumn just before the first Halo was destroyed by its reactors going critical. In Halo 2, the Arbiter's squad of Special Ops Elites/grunts is equipped with unlimited Active Camouflage, and use it when needed. In Halo 2, most Special Ops Elites have a dark purple armor, showing subtly that they are no ordinary Elites without drawing lots of attention a Gold, Ultra, or Red Elite would from enemies in combat. The Arbiter accompanied a squad of dark purple Special Ops elites to crush the Guilty Spark Heresy, and they assist him in retrieving the Sacred Icon.   
*'''[[Special Operations Elite]] - Black:''' Covenant Special Forces that are extremely skilled fighters, sent in by the Covenant to accomplish the most dangerous and difficult of missions. They are usually in Active Camo. Like Golds and Ultras, Black Elites are constantly on the move and never stand still or expose themselves to enemy fire. They also have superior accuracy, fire in longer bursts, and have slightly stronger shielding than regular Elites. They also do not "berserk" when seriously injured, unlike many other Elites. Most notably, Black Elites operate in squads and are extremely skilled and accurate grenade throwers. In Halo, they are the Covenant's elite shock troops, similar to the role played by the UNSC's Orbital Drop Shock Troopers, or Helljumpers. They were assigned to eliminate all Flood on a damaged Covenant cruiser and repair it for immediate departure. They were present when the Master Chief boarded that damaged cruiser to find what was left of Captain Jacob Keyes. They were also present on the Pillar of Autumn just before the first Halo was destroyed by its reactors going critical. In Halo 2, the Arbiter's squad of Special Ops Elites/grunts is equipped with unlimited Active Camouflage, and use it when needed. In Halo 2, most Special Ops Elites have a dark purple armor, showing subtly that they are no ordinary Elites without drawing lots of attention a Gold, Ultra, or Red Elite would from enemies in combat. The Arbiter accompanied a squad of dark purple Special Ops elites to crush the Guilty Spark Heresy, and they assist him in retrieving the Sacred Icon.   
 
[[Image:StealthMajorElite01.jpg|thumb|Stealth Elite]]  
[[Image:StealthMajorElite01.jpg|thumb|Stealth Elite]]
 
*'''[[Stealth Elite|Stealth]]:''' The Stealth Elites are [[the Covenant]]'s assassins, and they uses [[active camouflage|active camo]] technology, as the [[Special Operations Elite]]s does. In [[Halo:Combat Evolved]], they're not having energy shields, but are nearly invisible to the naked eye. In [[Halo 2]], they have energy shields, but are not as invisible as they were in the first Halo game. They're often used on ambushes, which, with help of their active camo technology, allows them to take down many enemies, if they're unseen.   
*'''[[Stealth Elite|Stealth]]:''' The Stealth Elites are [[the Covenant]]'s assassins, and they uses [[active camouflage|active camo]] technology, as the [[Special Operations Elite]]s does. In [[Halo:Combat Evolved]], they're not having energy shields, but are nearly invisible to the naked eye. In [[Halo 2]], they have energy shields, but are not as invisible as they were in the first Halo game. They're often used on ambushes, which, with help of their active camo technology, allows them to take down many enemies, if they're unseen.   


    
    
[[Image:redvetelite.jpg|130px|right|A red-armored Veteran.]]
[[Image:redvetelite.jpg|130px|left|A red-armored Veteran.]]
*'''[[Major Domo]] - Red:''' This veteran Elite warrior is the physical equal of the UNSC's SPARTAN-II. They are overall more agile, more accurate, and more aggressive than Blue Elites, and seldom make tactical errors in combat. A single Red Elite can hold his own against an entire squad of Marines. In Halo 2, they can often be seen dual-wielding, piloting Covenant vehicles, or carrying heavy weapons. They are roughly equal in gameplay to the Master Chief, but with inferior aim and tactics.
*'''[[Major Domo]] - Red:''' This veteran Elite warrior is the physical equal of the UNSC's SPARTAN-II. They are overall more agile, more accurate, and more aggressive than Blue Elites, and seldom make tactical errors in combat. A single Red Elite can hold his own against an entire squad of Marines. In Halo 2, they can often be seen dual-wielding, piloting Covenant vehicles, or carrying heavy weapons. They are roughly equal in gameplay to the Master Chief, but with inferior aim and tactics.