M6 Spartan Laser: Difference between revisions
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=== Disadvantages === | === Disadvantages === | ||
As with all powerful weapons, there are a few disadvantages. The Spartan Laser needs to charge for three seconds (four seconds after TU2) before firing, and requires another two to four seconds to cool down after firing. The laser bleeds off 20% (25% with four shots in ''[[Halo: Reach]]''{{citation needed}}) of its battery's charge per shot, giving only five shots at most | As with all powerful weapons, there are a few disadvantages. The Spartan Laser needs to charge for three seconds (four seconds after TU2) before firing, and requires another two to four seconds to cool down after firing. The laser bleeds off 20% (25% with four shots in ''[[Halo: Reach]]''{{citation needed}}) of its battery's charge per shot, giving only five shots at most. | ||
The targeting laser may also give away the operator's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power, though this is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle. However, it is possible to hear the laser if you are near the operator, and can thus enact a countermeasure to prevent the operator from striking. A point blank shot is not recommended, as you can commit suicide through splash damage, in addition to the aiming skills required to perform such a maneuver. | The targeting laser may also give away the operator's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power, though this is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle. However, it is possible to hear the laser if you are near the operator, and can thus enact a countermeasure to prevent the operator from striking. A point blank shot is not recommended, as you can commit suicide through splash damage, in addition to the aiming skills required to perform such a maneuver. |