Sangheili: Difference between revisions

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*'''M6D Pistol''' (Halo 1): About five or six headshots will deplete a shield and kill whatever was behind it.
*'''M6D Pistol''' (Halo 1): About five or six headshots will deplete a shield and kill whatever was behind it.
*'''MA5B Assault Rifle''' (Halo 1): Not exactly the most useful weapon, but effective for shied breaking.
*'''MA5B Assault Rifle''' (Halo 1): Not the most effective weapon, but useful for shield breaking.
*'''Magnum''' (Halo 2): Effective if used in conjunction with a 'shield breaker' weapon, like the Plasma pistol, since it's powerful against unshielded Elites.
*'''Magnum''' (Halo 2): Effective if used in conjunction with a 'shield breaker' weapon, like the Plasma pistol, since it's powerful against unshielded Elites.
*'''Battle Rifle''' (Halo 2): Highly effective against Elites. A high step up from the MA5B, it's 3 round burst makes this workhorse weapon, good all around.
*'''Battle Rifle''' (Halo 2): Highly effective against Elites. A high step up from the MA5B, it's 3 round burst makes this workhorse weapon, good all around.
*'''SMG''' (Halo 2): Good when coupled with the Magnum or the Plasma Rifle, breaks shields quickly, and is excellent when it does.
*'''SMG''' (Halo 2): Good when coupled with the Magnum or the Plasma Rifle, breaks shields quickly, and is excellent when it does.
*'''Shotgun''': The closer you are, the faster they fall. This is honestly the best weapon to handle Elite's with, and works against pretty much in every situation 'cept blade wielding fights.
*'''Shotgun''': This is the best weapon to handle Elites with, and works well pretty much in every situation except blade-wielding fights.
*'''Sniper Rifle''': If you've got it, use it. It will tear right through the Elite's shielding. A headshot will take them down instantly.
*'''Sniper Rifle''': One shot will deplete an Elite's shielding. A headshot will take them down instantly.
*'''Frag Grenade''': They'll dodge most Grenades thrown at them, but these are good in narrow areas, close quarters, or for making the enemy break cover.
*'''Frag Grenade''': Elites have good reflexes and dodge most grenades thrown at them, but this behavior can easily be put to your advantage.  are good in narrow areas, close quarters, or for making the enemy break cover.
*'''Plasma Cannon''' (Halo 2): VERY useful, though few and far between. This is basically a 3 second way to break an elite's shield and put it away.
*'''Plasma Cannon''' (Halo 2): Very useful, though few and far between. Basically a 3 second way to break an Elite's shield and put it away.
*'''Rocket Launcher''': Very good for Elite's in cover and for taking out groups of 2 or more, but for the sake of practicality, carry something to switch to for one-on-one combat.
*'''Rocket Launcher''': Very good against Elites in cover and for taking out groups of 2 or more, but for the sake of practicality, carry something else to switch to for one-on-one combat.
*'''Plasma Pistol''': Resist the urge to fire a charged shot; an Elite will most likely dodge it. Instead, fire continuous bursts to bring down more quickly.
*'''Plasma Pistol''': Resist the urge to fire a charged shot; an Elite will most likely dodge it. Instead, fire continuous bursts to bring down more quickly.
*'''Plasma Rifle''': Very effective if your aim is true. If not, the overheat can leave you vulnerable to a charging and angry Elite. Dual-wielding's good too.
*'''Plasma Rifle''': Very effective if your aim is true. If not, the overheat can leave you vulnerable to a charging and angry Elite. Dual-wielding's good too.
*'''Brute Plasma Rifle''': It's like the Plasma Rifle, only it overheats more quickly, but fires faster and hurts more. Dual-wiuelding can avoid losing both guns to overheating.
*'''Brute Plasma Rifle''': Similar to the Plasma Rifle, only it overheats more quickly, but fires faster and is more powerful. Dual-wielding can avoid losing both guns to overheating.
*'''Needler''': Highly effective. Empty a clip at the Elite, and the needles will home in on it, piercing its sheild and tearing it to bits.
*'''Needler''': Highly effective. If you catch an Elite in the open fire a whole clip then retreat and the needles will home in on it, piercing its shield and killing it.
*'''Plasma Grenade''': Run up close, or take damn good aim, then chuck it at an Elite. If it gets scared, then it runs toward it's rear guard, blasting them too.
*'''Plasma Grenade''': Run up close, or take good aim, then throw it at an Elite. If it becomes scared, it runs toward the rest of its squad, blasting them as well. Beware against higher ranking Elites or on higher difficulty levels as certain Elites, when stuck with a plasma grenade will attempt to rush you, killing you in the explosion, in these circumstances simply backpedal and fire at the Elite to stagger it until the grenade detonates.
*'''Carbine''' (Halo 2): Effective. Seriously.  
*'''Carbine''' (Halo 2): Effective.
*'''Brute Shot''' (Halo 2):  The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits.
*'''Brute Shot''' (Halo 2):  The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits.
*'''Fuel Rod Cannon''' (Halo 2): Similar to the Rocket Launcher but a little less powerful. Inefficient and dangerous at closer ranges.
*'''Fuel Rod Cannon''' (Halo 2): Similar to the Rocket Launcher but a little less powerful. Inefficient and dangerous at closer ranges.
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