Halo 2 Limited Collector's Edition manual: Difference between revisions

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====Plasma Rifle (dual wield)====
====Plasma Rifle (dual wield)====
:'''Rate of Fire:''' 420-600 rounds per minute.
:'''Rate of Fire:''' 420-600 rounds per minute.
Favored by Sangheili but available throughout the military, the Plasma Rifle makes an excellent mid-range weapon. Powerful, light, and deadly in capable hands. It fires super-heated plasma bolts in automatic or semi-automatic fashion. Limited power supply is it's only weakness. Once energy core has completely discharged, weapon is useless.
Favored by Sangheili but available throughout the military, the Plasma Rifle makes an excellent mid-range weapon. Powerful, light, and deadly in capable hands. It fires super-heated plasma bolts in automatic or semi-automatic fashion.A limited power supply is it's only weakness. Once the energy core has completely discharged, the weapon is useless.


====Needler (dual wield)====
====Needler (dual wield)====
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====Covenant Carbine====
====Covenant Carbine====
:'''Ammo Capacity:''' 18 rounds per magazine.
:'''Ammo Capacity:''' 18 rounds per magazine.
Using very high-speed radioactive ammunition, highly flexible and accurate rifle. Best used at medium distance against Human opponents, features a digital visual enhancer, doubling magnification of chosen targets.
Combining very high-speed radioactive ammunition with an alloy of our most preffered metal we have given birth to a highly flexible and accurate rifle. Best used at medium distance against Human opponents, it makes quick work of them, killing them in only a few shots, it features a digital visual enhancer, doubling magnification of chosen targets.


====Particle Beam Rifle====
====Particle Beam Rifle====
:'''Output Capacity:''' 18 bursts per charge.
:'''Output Capacity:''' 18 bursts per charge.
Excellent choice for long-distance execution of targets. Charged-particle weapon fires lethal beam, shot to head guarantees success against shielded or unshielded target. Rifle has digital visual enhancer, with two levels of magnification for mid- to long-distance targeting.
an excellent choice for long-distance execution of targets. This weapon fires a lethal beam, a single shot to the head guarantees success against shielded or unshielded targets. This rifle has a digital visual enhancer, with two levels of magnification for mid- to long-distance targeting.


====Brute shot====
====Brute shot====
:'''Ammo Capacity:''' 4 rounds per belt.
:'''Ammo Capacity:''' 4 rounds per belt.
Jiralhanae grenade launcher fires powerful ballistic explosives. can fire these explosives in rapid succession- a string of four before reload required. very short fuse allows skilled marksmen  to deflect grenades off hard surfaces to reach covered targets.
This Jiralhanae grenade launcher fires powerful ballistic explosives it can fire these explosives in rapid succession- a string of four before reload is required. A very short fuse allows skilled marksmen  to deflect grenades off hard surfaces to reach covered targets.


====Covenant Energy Sword====
====Covenant Energy Sword====
:'''Length:''' 3 feet.
:'''Length:''' 3 feet.
Noble and ancient weapon, wielded by the strongest of Sangheili, requires great skill and bravery to use, and inspires fear in those who face its elegant plasma blade. Energy sword not to be used by those of ignoble rank, under any circumstances. Press B for regular melee attack, and pull RIGHT TRIGGER for basic undercut attack. or wait until reticule turns red to lock on an enemy, then pull RIGHT TRIGGER to preform a fatal lunge attack.
A noble and ancient weapon, wielded by the strongest of Sangheili, requires great skill and bravery to use, and inspires fear in those who face its elegant plasma blade. The energy sword is not to be used by those of ignorable rank, under any circumstances. Press B for regular a melee attack, and pull RIGHT TRIGGER for a basic undercut attack. or wait until reticule turns red to lock on an enemy, then pull RIGHT TRIGGER to preform a fatal lunge attack.


====Fuel Rod Gun====
====Fuel Rod Gun====
:'''Ammo capacity:''' 5 rounds per clip.
:'''Ammo capacity:''' 5 rounds per clip.
Fuel Rod Gun is a useful infantry tool, designed to be used against smaller vehicles and personnel. Radioactive ammunition renders it particularly effective against Human ground forces. Optical zoom facility makes it accurate as well as powerful.
The Fuel Rod Gun is a useful infantry tool, designed to be used against smaller vehicles and personnel. Radioactive ammunition renders it particularly effective against Human ground forces. An optical zoom facility makes it accurate as well as powerful.


====Plasma Grenade====
====Plasma Grenade====
:'''Radius:''' 30 Feet.
:'''Radius:''' 30 Feet.
Most commonly used thrown explosive in our arsenal is flexible and powerful plasma device. Intelligent-adherence quality rewards accurate thrower, and has proven itself especially useful when attempting to halt or destroy human vehicles. Adheres firmly to Human epidermal layers. Slow fuse allows thrower three seconds to retreat from blast radius.
The most commonly used thrown explosive in our arsenal is a flexible and powerful plasma device. Intelligent-adherence quality rewards accurate thrower, and has proven itself especially useful when attempting to halt or destroy human vehicles. It adheres firmly to Human epidermal layers. It's slow fuse allows thrower three seconds to retreat from blast radius.


===Primitive implements of war===
===Primitive implements of war===
Great Council: Human weapons are primitive, mostly chemical and projectile in nature, but some are effective nonetheless. Our reliance on and expectation of energy based weapons means that we may need to adjust our strategy when faced with the humans' devices. However, the simplistic nature of human weapons makes them open to analysis. Covenant weapons are always superior, but when faced with a choice of wielding no weapon or a human weapon, our forces should acquire the nearest weapon at hand - even if human. A basic understanding of how these primitive weapons work is important so they we may use these weapons to our advantage.
Great Council: Human weapons are primitive, mostly chemical and projectile in nature, but some are effective nonetheless. Our reliance on and expectation of energy based weapons means that we may need to adjust our strategy when faced with the humans' devices. However, the simplistic nature of human weapons makes them open to analysis. Covenant weapons are always superior, but when faced with a choice of wielding no weapon or a human weapon, our forces should acquire the nearest weapon at hand - even if human. A basic understanding of how these primitive weapons work is important so that we may use these weapons to our advantage.


====M6C Pistol (dual wield)====
====M6C Pistol (dual wield)====
:'''Ammo capacity:''' 12 rounds per magazine.
:'''Ammo capacity:''' 12 rounds per magazine.
Almost laughably weak in most circumstances; however, human pistol fires metallic projectiles which can be dangerous when fired accurately. Often used as last resort by humans and one of the least threatening devices. Features no visual targeting enhancement and can be fired just 12 times before physical reload is required.
Almost laughably weak in most circumstances; however, this human pistol fires metallic projectiles which can be dangerous when fired accurately. Often used as a last resort by humans and one of the least threatening devices. Features no visual targeting enhancement and can be fired just 12 times before physical reload is required.


====BR55 Rifle====
====BR55 BATTLE RIFLE====
:'''Ammo capacity:''' 36 rounds per magazine.
:'''Ammo capacity:''' 36 rounds per magazine.
Accurate, reasonably powerful, and carries large number of small explosive-fired metallic projectiles. Fires bursts of 3 projectiles. Battle Rifle has optical visual enhancements, doubling the magnification of chosen targets.
Accurate, reasonably powerful, and carries large number of small explosive-fired metallic projectiles. It fires bursts of 3 projectiles. The Battle Rifle has optical visual enhancements, doubling the magnification of chosen targets.


====S2 AM Sniper Rifle====
====S2 AM Sniper Rifle====
:'''Ammo capacity:''' 4 rounds per magazine.
:'''Ammo capacity:''' 4 rounds per magazine.
Using gas pressure as mode of percussive acceleration, very high-powered weapon fires aerodynamically-assisted projectiles made of very hard metal. Long barrel ensures true and accurate aim, penetrates all flesh. Direct strike to head kills energy-shielded infantry. Has 2 levels of digital visual enhancer, to increase the magnification of chosen targets.
Using gas pressure as mode of percussive acceleration, this very high-powered weapon fires aerodynamically-assisted projectiles made of a very hard metal. It's long barrel ensures true and accurate aim, penetrates all flesh. A direct strike to head kills energy-shielded infantry. It has 2 levels of digital visual enhancements, to increase the magnification of chosen targets.


====M19 SSM Rocket Launcher====
====M19 SSM Rocket Launcher====
:'''Ammo capacity:''' 2 102mm shaped - charged rockets.
:'''Ammo capacity:''' 2 102mm shaped - charged rockets.
Surprisingly effective and somewhat admired. Fires missiles containing chemical explosive that can track moving vehicles. Effective even against Lekgolo. Launcher has digital visual enhancer, doubling magnification of chosen targets. reticule indicator denotes when launcher has locked on target.
Surprisingly effective and somewhat admired. It fires missiles containing chemical explosive that can track moving vehicles. Effective even against Lekgolo. The launcher has digital visual enhancer, doubling magnification of chosen targets. A reticule indicator denotes when the launcher has locked on target.
[[Category:Books]]
[[Category:Books]]