Heretic Unggoy: Difference between revisions

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==Combat==  
==Combat==  


These Grunts is something else than the scared Grunts you normally encounter by one fact: They're never trying to escape even during Easy difficulty, although they still can say "They got our Elite, run!" or "Run Away!". They are also though at another thing: They're only ever wielding [[Needler]]s or [[Fuel Rod Gun]]s and never the [[Plasma Pistol]] unlike their counterparts. They're also sometimes mounting [[Plasma Cannon]]s.  
Heretic Grunts fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during Easy difficulty. Though they may say "They got our Elite, run!" or "Run Away!", a Heretic Grunt will stand its ground. The only exception to this rule is when a Heretic Grunt is stuck with a [[Plasma Grenade]], needles, or otherwise knows it will soon die.


They can take as much damage as a [[Major Grunt]].
Heretic Grunts are also superior to their Loyalist counterparts by their equipment. Heretic Grunts always wield [[Needler]]s or [[Fuel Rod Gun]]s and never the weak, unaccurate [[Plasma Pistol]] that is so often overused by their counterparts.
 
They are also far hardier than the average [[Unggoy]]. Any Heretic Grunt can take as much damage as a [[Major Grunt]].


==Related links==  
==Related links==  

Revision as of 17:26, January 25, 2007

Heretic Grunts in battle

Summary

The Heretic Grunts followed their Elite counterparts in the rebellion against the Covenant's High Council. They started as members of an artifact retrieval group led by the Elite Sesa 'Refumee. When he and his Elites chose to rebel against the High Council, the Grunts followed them.

Appearance

These Grunts have different meathane tubes than their non-heretic counterparts. They have just two round tubes, instead of the straight-pyramid and the occasional curved-Pyramid shaped ones (only seen in Halo 1). They also have Golden-Brown armour, though the different armour doesnt help for their weak strength.

They're seen in the levels The Arbiter and Oracle. Both in Halo 2.

Combat

Heretic Grunts fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during Easy difficulty. Though they may say "They got our Elite, run!" or "Run Away!", a Heretic Grunt will stand its ground. The only exception to this rule is when a Heretic Grunt is stuck with a Plasma Grenade, needles, or otherwise knows it will soon die.

Heretic Grunts are also superior to their Loyalist counterparts by their equipment. Heretic Grunts always wield Needlers or Fuel Rod Guns and never the weak, unaccurate Plasma Pistol that is so often overused by their counterparts.

They are also far hardier than the average Unggoy. Any Heretic Grunt can take as much damage as a Major Grunt.

Related links

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