Talk:Lag: Difference between revisions
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== HaloWiki == | |||
http://h2.halowiki.net/p/Lag - I find that halowiki.net has a useful article, but don't want to post spam. Any admins want to guide me? --[[User:Vironex|Vironex]] 20:37, 30 December 2006 (UTC) | http://h2.halowiki.net/p/Lag - I find that halowiki.net has a useful article, but don't want to post spam. Any admins want to guide me? --[[User:Vironex|Vironex]] 20:37, 30 December 2006 (UTC) | ||
:Moved into section. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 04:58, 3 July 2009 (UTC) | |||
== The Effects of Lag == | |||
A note should be added about the actual effects of lag: players appearing to "jump" or "warp" places; items potentially disappearing; choppy animations and lowered frame rates; direct hits not counting due to hitbox discrepancies between players and host; etc.. Information on lag-related glitches, such as [[Ghosts of Halo]] and [http://www.youtube.com/watch?v=XEgtQ2FsfzU that one time General Heed was killed in Matchmaking and respawned inside of his own corpse, unable to move, but not counting as a dead player]. However, I'm unsure of the best way to go about adding such information. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 04:58, 3 July 2009 (UTC) |
Revision as of 23:58, July 2, 2009
HaloWiki
http://h2.halowiki.net/p/Lag - I find that halowiki.net has a useful article, but don't want to post spam. Any admins want to guide me? --Vironex 20:37, 30 December 2006 (UTC)
- Moved into section. DavidJCobb 04:58, 3 July 2009 (UTC)
The Effects of Lag
A note should be added about the actual effects of lag: players appearing to "jump" or "warp" places; items potentially disappearing; choppy animations and lowered frame rates; direct hits not counting due to hitbox discrepancies between players and host; etc.. Information on lag-related glitches, such as Ghosts of Halo and that one time General Heed was killed in Matchmaking and respawned inside of his own corpse, unable to move, but not counting as a dead player. However, I'm unsure of the best way to go about adding such information. DavidJCobb 04:58, 3 July 2009 (UTC)