D77-TC Pelican: Difference between revisions
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Pelican weaponry may include a pair of optional HE Anvil II missile pods (one under each wing, each pod carrying 16 missiles), a 70mm chin-mounted chain gun (a 40mm model has been used, but was outdated by the year 2525), and occasionally a rear-mounted Machine Gun Turret with optional 25mm grenade launcher operated by a crew chief (it can be folded flat against top of troop bay). The main gun is controlled via a link to the co-pilot's helmet. These weapons were not often used on Halo due to the limited amount of ammunition for them. The pilot's duties consist of handling main fight control, and getting the Pelican in and out of an insertion safely. Fire control is performed by the co-pilot. The co-pilot is also responsible for organizing and selecting targets, navigating, as well as taking over flight control should the pilot become incapacitated, or otherwise incapable of flying the Pelican safely (similar to modern attack helicopters today). In most situations, the pilot is the ranking officer and will be in command of the craft and its duties. | Pelican weaponry may include a pair of optional HE Anvil II missile pods (one under each wing, each pod carrying 16 missiles), a 70mm chin-mounted chain gun (a 40mm model has been used, but was outdated by the year 2525), and occasionally a rear-mounted Machine Gun Turret with optional 25mm grenade launcher operated by a crew chief (it can be folded flat against top of troop bay). The main gun is controlled via a link to the co-pilot's helmet. These weapons were not often used on Halo due to the limited amount of ammunition for them. The pilot's duties consist of handling main fight control, and getting the Pelican in and out of an insertion safely. Fire control is performed by the co-pilot. The co-pilot is also responsible for organizing and selecting targets, navigating, as well as taking over flight control should the pilot become incapacitated, or otherwise incapable of flying the Pelican safely (similar to modern attack helicopters today). In most situations, the pilot is the ranking officer and will be in command of the craft and its duties. | ||
In Halo: The Flood, technicians under the command of Platoon Leader Oros stripped 50mm autocannons from the Pillar of Autumn and mounted them on pelicans, although the | In Halo: The Flood, technicians under the command of Platoon Leader Oros stripped 50mm autocannons from the Pillar of Autumn and mounted them on pelicans, although this was actually transporting them to their positions at [[Alpha Base]] for the defences. | ||
==Movement== | ==Movement== |
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Pelicans are the UNSC's main troop transporting dropships. They have been the backbone of ground-based tactical troop movements since at least 2525. They are called Pelicans due to their ability to carry a large amount of personnel and cargo, as well as their vague resemblance to the Earth animal of the same name. Pelicans can be configured in a wide variety of ways, but usually are capable of carrying around 10 Marines (A rather small number for its massive size, although Stephen Loftus' illustration of the Pelican with a crew bay gets around this.) Every Pelican has a call sign consisting of a letter from the Phonetic Alphabet followed by a 3 digit number.
Ordinance Capabilities
The Pelican's cargo transporting capabilities are quite impressive. All forms of cargo are secured into place through the use of magnetic locks on the underside of the tail. Pelicans are capable of transporting one UNSC vehicle at a time. Such vehicles include the Scorpion or the Warthog. Optional cargo can be mounted here as well, such as supplies, weapons pods, an M-779 troop carrier extension container (used in Halo: First Strike to carry the Spartans to Reach), in flight refueling pods (for refueling Skyhawks and other Pelicans) (optional fuel tanks can be carried on the wings). Fuel bladders on the other hand are carried in the cargo bay. On the "Attack" variation of the Pelican there are Anvil-II Missile Pods under each wing.
Pelican weaponry may include a pair of optional HE Anvil II missile pods (one under each wing, each pod carrying 16 missiles), a 70mm chin-mounted chain gun (a 40mm model has been used, but was outdated by the year 2525), and occasionally a rear-mounted Machine Gun Turret with optional 25mm grenade launcher operated by a crew chief (it can be folded flat against top of troop bay). The main gun is controlled via a link to the co-pilot's helmet. These weapons were not often used on Halo due to the limited amount of ammunition for them. The pilot's duties consist of handling main fight control, and getting the Pelican in and out of an insertion safely. Fire control is performed by the co-pilot. The co-pilot is also responsible for organizing and selecting targets, navigating, as well as taking over flight control should the pilot become incapacitated, or otherwise incapable of flying the Pelican safely (similar to modern attack helicopters today). In most situations, the pilot is the ranking officer and will be in command of the craft and its duties.
In Halo: The Flood, technicians under the command of Platoon Leader Oros stripped 50mm autocannons from the Pillar of Autumn and mounted them on pelicans, although this was actually transporting them to their positions at Alpha Base for the defences.
Movement
Pelicans move by using jets on movable wings. The wings rotate and move independently of one another in order to direct the Pelican's flight path. Each wing has a pair of jets that are faced backward for normal flight, and a pair faced down for hovering. All the jets can have different outputs and are used in combination with the angle of each wing for the desired effect. Because of this, intricate maneuvers such as rolls, banks and dives are easier to do, just decrease and increase thrust to the corresponding jets as well as changing the angle of the jets themselves. These features are handled by the Pelican's computer, so the the pilots can focus more on their duties. Control of the vehicle as a whole is also quite smooth. The Pelican has a passing resemblance to V-22 Osprey's ability to perform troop and vehicular deployments and its style of flight. As well as its use of Thrust Vectoring technology that the F-22 Raptor uses today. The Pelican is capable of flying in space.
Although they're fairly maneuverable, Foehammer said in Halo "these things don't turn on a dime!"
Pelicans cannot be piloted by the player, though it is possible to drive by modding, but they can be ridden in.
Soldiers exit the aircraft through a large hatch in the back.
Character Compatibility
Identified Pelicans
Trivia
- The original Pelican model is similar to the UD-4L Cheyenne Dropship from the movie Aliens.
File:Drp-blprnt schematics.jpg
- Pelicans in Halo 1 and 2 are never seen carrying more than five human troops at a time, despite being capable of carrying up to twelve to fifteen. However, it is likely that this is merely because UNSC troops usually work in small teams during engagements, comprising of 5 to 6 men, known as fireteams.
- Although in Halo 2 the Pelican carries two missile pods, each loaded with 8 Anvil-II High Explosive missiles, the only time the dropships ever uses them in combat is during the end of the level 'Metropolis', when it launches them against the scarab. Its 70mm Chaingun, on the other hand, is used twice during 'Outskirts', both times against Jackals. Also, in the level Delta Halo, when the Pelican drops off the Scorpion and there are Covenant left alive, the Pelican will attack with its Chaingun.
Images
File:Odstsinpelican.jpg http://www.the-junkyard.net/images/gallery/halo/gallery6small.jpg