Beaver Creek: Difference between revisions
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== | ==Tactics== | ||
There are boulders on the sniping points and on the big arch. Try kicking them off onto an unsuspecting enemy and see their reaction! | |||
#The pathways up the hills next to the bases each lead up to a wonderful sniping position. Both also contain a sniper rifle in default games, and it's very difficult to be killed except for assassinations and other snipers. If your team can horde the sniper rifle spawns, and are halfway decent snipers, it will almost certainly beget victory. | |||
#The space in between bases and the teleporters are definitely the hot spots for battles. Keep this in mind, and navigate around/above/into, depending on your situation. | |||
#You ''can'' superbounce into the tree near the red base sniper spawn, but it's rarely worth it. | |||
#You can grenade-crouch jump outside of the base windows to get onto the roof- '''this is the only way possible to get atop the base without going around.''' This is fairly useful to escape a pursuing enemy, but isn't really practical most of the time. | |||
#There are boulders on the sniping points and on the big arch. Try kicking them off onto an unsuspecting enemy and see their reaction! | |||
==Related Links== | ==Related Links== |
Revision as of 19:18, February 20, 2007
Summary
Beaver Creek is a multiplayer level in Halo 2. It's a remake of Battle Creek in Halo 1. Significant changes include breakable glass roofs on the bases and ramps instead of ladders leading to the Sniper Rifle and magnum, which replaces the second Sniper Rifle. Two bases lie on opposite sides of this small map, separated by a small stream. Above the stream a giant rock walkway leads to a Rocket Launcher. On the left side of each base a path leads to the upper portion of the map. On one side the path leads to a small cave housing a Sniper Rifle, on the other side this path leads to another small cave which houses a Magnum. Upon exiting the cave with the Magnum a small ledge is visible which gives you access to the Rocket Launcher. The bases on this map consist of multiple entrance points. Each has an underground entrance out front and on the left sides that connect underground and lead up to the hallway that is accessed by the main front entrance. All hallways eventually lead to the main room which, depending on the game, will house either the bomb planting site or the flag. Both bases have two way teleporters at their rear. At both sides of the bases the roof can be accessed by either the rocks that are sitting there or by the stone walls. Two glass windows are used to gain access to the base from the roof. One window is above a hallway near the lower entrance and the other is above the main room.
Territories
- River
- Blue Base
- Red Base
Tactics
- The pathways up the hills next to the bases each lead up to a wonderful sniping position. Both also contain a sniper rifle in default games, and it's very difficult to be killed except for assassinations and other snipers. If your team can horde the sniper rifle spawns, and are halfway decent snipers, it will almost certainly beget victory.
- The space in between bases and the teleporters are definitely the hot spots for battles. Keep this in mind, and navigate around/above/into, depending on your situation.
- You can superbounce into the tree near the red base sniper spawn, but it's rarely worth it.
- You can grenade-crouch jump outside of the base windows to get onto the roof- this is the only way possible to get atop the base without going around. This is fairly useful to escape a pursuing enemy, but isn't really practical most of the time.
- There are boulders on the sniping points and on the big arch. Try kicking them off onto an unsuspecting enemy and see their reaction!