Talk:Metropolis (Level): Difference between revisions

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[[user:Blemo|<font color="#D3D3D3">B</font><font color="#A9A9A9">le</font><font color="#808080">m</font><font color="#000000">o</font>]] http://www.wikia.com/skins/common/progress-wheel.gif ''<sup>[[user talk:Blemo|<font color="#A9A9A9">Talk</font>]]</sup> • [[Special:Contributions/Blemo|<font size="1"><font color="#A9A9A9">Contributions</font></font>]] • <sub>
[[user:Blemo|<font color="#D3D3D3">B</font><font color="#A9A9A9">le</font><font color="#808080">m</font><font color="#000000">o</font>]] http://www.wikia.com/skins/common/progress-wheel.gif ''<sup>[[user talk:Blemo|<font color="#A9A9A9">Talk</font>]]</sup> • [[Special:Contributions/Blemo|<font size="1"><font color="#A9A9A9">Contributions</font></font>]] • <sub>
[http://halofanon.wikia.com/wiki/Major_Blemo Semper Fi]</sub>
[http://halofanon.wikia.com/wiki/Major_Blemo Semper Fi]</sub>
==Killing that sorry scarab!==
I found getting the hog into that area with the water way will immensely help you deal with the top side covies, back the hog into tterrab backwards to where the launcher and BR marine are camping out, careful not to kill em! IF you stay in the hog, you never talk to perez, which helps since you can accidentally run him over. The gauss hog usually chews up the topside covies good. Anyhow, when it gets to the end of the water way, run ur hog straight onto the deck and lets your marines chew those split lips and buggers dead! Now you cant get the hog into the interior, but it is useful for ambushing the elites within if you lure em out. have fun!---cHr0n0sPh3r3

Revision as of 07:01, June 12, 2007

For those who don't know, the sticks and rocks is a joke with an Einstein's quote (something like: "I don't know what the World War 3 will be fought with, but WW4 will be fought with sticks and stones.") -- ZackDark

weapons and vehicles

For some reason, some unregistered users have removed the Shotgun, Energy Sword, Scarab Gun, and Banshee from this article. I don't know about the Energy Sword, but I know for a fact that you can get the Shotgun from the Marine who says "it's tight quarters up ahead sir, use this," the Scarab Gun from the really high bridge, and the Banshee at the first bridge, so, unless anyone has any objections, I'm going to change it back. 24.251.125.185 02:20, 26 December 2006 (UTC)

Err, a problem

It seems the transcript for Part 1 doesn't have spaces between lines, like the other parts. It's all in one blob of a paragraph. I can't find a way to fix it though, the code for it is identical for the code of the other parts. Does the youtube video in front affect it in some way? lil azn man 23:03, 30 April 2007 (UTC)


Superjump

I have discovered a new superjump on the level Metropolis. When you are on the balcony with Sergeant Banks and a machine gunner, look at the scarab after it blows up the Scorpion tank. I was just jumping and around and waiting for the tower the scarab knocks over and kill me, but instead, there is a small little garden completely flooded of water to the right of Banks and behind the tower. When you stand there and wait for the scarab to knock it over, jump. I was jumping to have the tower crush me, but all of a sudden... I'm on the second floor! --File:GRAW Wallpaper.jpg Blemo progress-wheel.gif TalkContributions Semper Fi

Killing that sorry scarab!

I found getting the hog into that area with the water way will immensely help you deal with the top side covies, back the hog into tterrab backwards to where the launcher and BR marine are camping out, careful not to kill em! IF you stay in the hog, you never talk to perez, which helps since you can accidentally run him over. The gauss hog usually chews up the topside covies good. Anyhow, when it gets to the end of the water way, run ur hog straight onto the deck and lets your marines chew those split lips and buggers dead! Now you cant get the hog into the interior, but it is useful for ambushing the elites within if you lure em out. have fun!---cHr0n0sPh3r3