Automated plasma turret: Difference between revisions

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{{Era|H3}}
{{Era|H3}}
[[Image:Snowbound Turret.jpg|thumb|right|300px]]
[[Image:Snowbound Turret.jpg|thumb|right|300px]]
The '''Automated Plasma Turret''' is used to stop players from going out of [[Halo 3]] [[multiplayer]] levels. It is not in [[campaign]]. The only level that has them is [[Snowbound]], although [[Sandtrap]] has a minefield that works the same way. They are of [[Covenant]] technology and surround the perimeter of the map.
The '''Automated Plasma Turret''' is used to stop players from going out of [[Halo 3]] [[multi player]] levels. It is not in [[campaign]]. The only level that has them is [[Snowbound]], although [[Sandtrap]] has a minefield that works the same way. They are of [[Covenant]] technology and surround the perimeter of the map.


Whenever a player attempts to get outside the level, they are gunned down by the automated turrets.<ref>[http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame Bungie.net]</ref>  
Whenever a player attempts to get outside the level, they are gunned down by the automated turrets.<ref>[http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame Bungie.net]</ref>  
It is also still unknown why these types of turrets haven't been encountered yet. They function towards the same end as an invisible wall, to keep players within the believable confines of the map. So far, the only things that can block a turret's rounds are objects added through forge.
It is also still unknown why these types of turrets haven't been encountered yet. They function towards the same end as an invisible wall, to keep players within the believable confines of the map. So far, the only things that can block a turret's rounds are objects added through forge.


The turret's rounds fire through Bubble Shields and Deployable Covers, and will still hurt players when Invincibility is turned on or if they have overshields, a behavior similar to the [[Brute Landmine]]. In terms of story value, these turrets may have been set up by the Covenant to protect the base from intruders.
The turret's rounds fire through Bubble Shields and Deployable Covers, and will still hurt players when Invincibility is turned on or if they have overshields, a behavior similar to the [[Brute Land mine]]. In terms of story value, these turrets may have been set up by the Covenant to protect the base from intruders.


[[Image:Snowbound Detector.jpg|thumb|left|200px|The automated turrets make good use of these small motion detectors.]]
[[Image:Snowbound Detector.jpg|thumb|left|200px|The automated turrets make good use of these small motion detectors.]]
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This devices are presumably to prevent intruders to get inside the fortress, as their motion trackers are pointing outwards.   
This devices are presumably to prevent intruders to get inside the fortress, as their motion trackers are pointing outwards.   
      
      
On the gameplay, the turrets are activated when a player goes outside from the map (and the combat too), as the players respawn inside the detection limits
On the game play, the turrets are activated when a player goes outside from the map (and the combat too), as the players respawn inside the detection limits


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Revision as of 01:01, July 29, 2008

Template:Ratings

Snowbound Turret.jpg

The Automated Plasma Turret is used to stop players from going out of Halo 3 multi player levels. It is not in campaign. The only level that has them is Snowbound, although Sandtrap has a minefield that works the same way. They are of Covenant technology and surround the perimeter of the map.

Whenever a player attempts to get outside the level, they are gunned down by the automated turrets.[1] It is also still unknown why these types of turrets haven't been encountered yet. They function towards the same end as an invisible wall, to keep players within the believable confines of the map. So far, the only things that can block a turret's rounds are objects added through forge.

The turret's rounds fire through Bubble Shields and Deployable Covers, and will still hurt players when Invincibility is turned on or if they have overshields, a behavior similar to the Brute Land mine. In terms of story value, these turrets may have been set up by the Covenant to protect the base from intruders.

The automated turrets make good use of these small motion detectors.

Activation

This turrets use the motion trackers, to know when enemies approach them.

This devices are presumably to prevent intruders to get inside the fortress, as their motion trackers are pointing outwards.

On the game play, the turrets are activated when a player goes outside from the map (and the combat too), as the players respawn inside the detection limits

Trivia

  • The Automated Turret may be related to the Covenant Air Artillery. It may also be produced with it, as well.
  • The Turrets are completely indestructible, but inventive use of barriers to stop their fire nearly doubles the usable area of Snowbound.
  • Overloading maps with these turrets on make the turrets disappear and do not fire at you, making it easier to glitch out of the maps.

References