Talk:Non-playable character: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
Anyone?--[[User:JohnSpartan117]] [http://installation07.uk.to] 09:01, 20 December 2006 (UTC) | Anyone?--[[User:JohnSpartan117]] [http://installation07.uk.to] 09:01, 20 December 2006 (UTC) | ||
:The term ''NPC'' has stood for multiple things over the years. The term itself predates Halo, back to the early days of computer games. In Warcraft II for example, an NPC was a "Non-Playable Character" and only "hero" units were NPCs. Despite this, the NPCs would be under control of the player the entire game. The difference was just that they were special units. | |||
:This was because, at the time, AI scripts for computer bots were not advanced enough, in most cases, for the computer AI to be able to distignuish player from enemy. It wasn't until games like Goldeneye 007 came out that NPC came to stand for "Non Player Character" because at this point Computer bots could be programmed to do more than just attack the player. | |||
:All this to say, the term NPC was around before games like Halo, where you have charachters you can't control aid you. I stick to the original term because standard "unimportant" allies (Like marines) could simply be called "bots." there really is a diference between the standard bot and the special in-game characters. Still, ammend the article if you wish. Just putting in my two cents. -[[User:ED|ED]] 20:57, 20 December 2006 (UTC) |
Revision as of 15:57, December 20, 2006
NPC in no way means youre vital to the storyline. A regular marine is considered an NPC.--JohnSpartan117 07:06, 10 November 2006 (UTC)
ED, this was a stupid idea, you have nothing to back this up with.--JohnSpartan117 [1] 06:29, 15 December 2006 (UTC)
Anyone?--User:JohnSpartan117 [2] 09:01, 20 December 2006 (UTC)
- The term NPC has stood for multiple things over the years. The term itself predates Halo, back to the early days of computer games. In Warcraft II for example, an NPC was a "Non-Playable Character" and only "hero" units were NPCs. Despite this, the NPCs would be under control of the player the entire game. The difference was just that they were special units.
- This was because, at the time, AI scripts for computer bots were not advanced enough, in most cases, for the computer AI to be able to distignuish player from enemy. It wasn't until games like Goldeneye 007 came out that NPC came to stand for "Non Player Character" because at this point Computer bots could be programmed to do more than just attack the player.
- All this to say, the term NPC was around before games like Halo, where you have charachters you can't control aid you. I stick to the original term because standard "unimportant" allies (Like marines) could simply be called "bots." there really is a diference between the standard bot and the special in-game characters. Still, ammend the article if you wish. Just putting in my two cents. -ED 20:57, 20 December 2006 (UTC)