Non-playable character: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
|||
Line 4: | Line 4: | ||
<center>''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''</center> | <center>''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''</center> | ||
'''Non-Playable Character''', or '''NPC''' refers to a character in a video game whose actions cannot be controlled by the player. However these characters are often an important part of the storyline. | '''Non-Playable Character''', or '''NPC''' refers to a character in a video game whose actions cannot be controlled by the player. However these characters are often an important part of the storyline. | ||
NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline. | NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline. | ||
Line 14: | Line 14: | ||
In ''[[Halo 3]]'', they share the same characteristics of the ''Halo 2'''s NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize any nearest weapon, more likely their own. | In ''[[Halo 3]]'', they share the same characteristics of the ''Halo 2'''s NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize any nearest weapon, more likely their own. | ||
== | In ''[[Halo 3:ODST|Halo 3: ODST]]'', the same rules still apply, although some NPCs may be playable in some [[Campaign|campaign]] missions(and [[Firefight]]), while NPCs in others, for example, [[Tayari Plaza (Level)|Tayari Plaza]] is told from [[Gunnery Sergeant Edward Buck|Buck's]] point of view, but he is an NPC ally in [[NMPD HQ (Level)|NMPD HQ]]. | ||
==Li Npst of ''Halo'' NPCs== | |||
===''Halo: Combat Evolved''=== | ===''Halo: Combat Evolved''=== | ||
*[[Jacob Keyes|Captain Jacob Keyes]] | *[[Jacob Keyes|Captain Jacob Keyes]] |
Revision as of 21:55, February 27, 2010
Non-Playable Character, or NPC refers to a character in a video game whose actions cannot be controlled by the player. However these characters are often an important part of the storyline.
NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
In Halo: Combat Evolved, there are only three NPCs, Captain Jacob Keyes, Avery Junior Johnson and 343 Guilty Spark. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. And Johnson can be killed with no repercussions.
In Halo 2, all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline.
In Halo 3, they share the same characteristics of the Halo 2's NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize any nearest weapon, more likely their own.
In Halo 3: ODST, the same rules still apply, although some NPCs may be playable in some campaign missions(and Firefight), while NPCs in others, for example, Tayari Plaza is told from Buck's point of view, but he is an NPC ally in NMPD HQ.
Li Npst of Halo NPCs
Halo: Combat Evolved
Halo 2
- Master Gunnery Sergeant (Armory)
- Commander Miranda Keyes
- Sergeant Major Avery J. Johnson
- Spec Ops Commander Rtas 'Vadumee
- 343 Guilty Spark
- Brute Chieftain Tartarus
- Heretic Commander Sesa 'Refumee (invincible until the battle with him)
Halo 3
- The Arbiter (save for Co-op, or is killed with "tremendous" damage)
- 343 Guilty Spark (invulnerable until the final battle against him)
- Sergeant Major Avery J. Johnson (invulnerable until Guilty Spark kills him)
- Commander Miranda Keyes (invulnerable until Truth kills her)
Halo 3: ODST
- Gunnery Sergeant Edward Buck (playable in Tayari Plaza, Kikowani Station, and Firefight)
- Taylor H. "Dutch" Miles (playable in Uplift Reserve, ONI Alpha Site, and Firefight)
- Michael "Mickey" Crespo (playable in Kizingo Boulevard and Firefight)
- Kojo "Romeo" Agu (playable in NMPD HQ and Firefight)
- Captain Veronica Dare (playable in Firefight)
- Unnamed NMPD Officer (invincible until betrayal or death when descending to Sublevel 09, if 29 audio logs are not collected.)
- Vergil (can be killed)