High Ground: Difference between revisions

From Halopedia, the Halo wiki

m (Robot-assisted disambiguation: Ghost)
m (removing double spaces...)
Line 43: Line 43:
:''See also: [[High Ground Tactics]]''
:''See also: [[High Ground Tactics]]''


Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capturable fort, where the defending team, and their flag spawns. There are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom, which the player may use for a stealthy advance. The Energy Sword is said to spawn here.
Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capturable fort, where the defending team, and their flag spawns. There are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom, which the player may use for a stealthy advance. The Energy Sword is said to spawn here.


Between the teams rests a large indestructible wall. This wall has a gate, which is similar to the one found on Zanzibar. The gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. There is a [[AIE-486H Heavy Machinegun]] mounted at the top of the gate, which is used primarily by the defending team to ward off attackers. A portable gravity lift rests at the entrance to the left cave, which can be used to propel the user(s) over the wall.
Between the teams rests a large indestructible wall. This wall has a gate, which is similar to the one found on Zanzibar. The gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. There is a [[AIE-486H Heavy Machinegun]] mounted at the top of the gate, which is used primarily by the defending team to ward off attackers. A portable gravity lift rests at the entrance to the left cave, which can be used to propel the user(s) over the wall.


[[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]]
[[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]]
The [[Sniper Rifle]] is mostly in range for the attacking team, as it spawns on the beach, along with the [[Warthog]]. There is a small camoflauged tower on the left side of the where the [[Spartan Laser]] spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three [[Mongoose]]s are the current vehicle set within the base to counter the attacking Warthog.
The [[Sniper Rifle]] is mostly in range for the attacking team, as it spawns on the beach, along with the [[Warthog]]. There is a small camoflauged tower on the left side of the where the [[Spartan Laser]] spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three [[Mongoose]]s are the current vehicle set within the base to counter the attacking Warthog.
There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as either a large mortar or a SAM (Surface-to-Air-Missile) site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It, however, is inactive, at least in the ''[[Halo 3 Beta]]''.
There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as either a large mortar or a SAM (Surface-to-Air-Missile) site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It, however, is inactive, at least in the ''[[Halo 3 Beta]]''.


=== Areas ===
=== Areas ===

Revision as of 23:40, July 13, 2007

Template:Multiplayer Map Infobox Template:Article Quote High Ground is a multiplayer level in Halo 3. It is a UNSC base in New Mombasa that was reactivated after the Slipspace cataclysm that destroyed Mombasa.

Introduction

It is an asymmetrical map consisting of a dusty fort on a hill. Due to the general appearance of the map, it was thought to be a remake of Zanzibar, which has now been disproven (See Last Resort).

Layout

See also: High Ground Tactics

Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capturable fort, where the defending team, and their flag spawns. There are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom, which the player may use for a stealthy advance. The Energy Sword is said to spawn here.

Between the teams rests a large indestructible wall. This wall has a gate, which is similar to the one found on Zanzibar. The gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. There is a AIE-486H Heavy Machinegun mounted at the top of the gate, which is used primarily by the defending team to ward off attackers. A portable gravity lift rests at the entrance to the left cave, which can be used to propel the user(s) over the wall.

File:Highgroundabove.jpg
A shot of High Ground from above.

The Sniper Rifle is mostly in range for the attacking team, as it spawns on the beach, along with the Warthog. There is a small camoflauged tower on the left side of the where the Spartan Laser spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three Mongooses are the current vehicle set within the base to counter the attacking Warthog. There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as either a large mortar or a SAM (Surface-to-Air-Missile) site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It, however, is inactive, at least in the Halo 3 Beta.

Areas

The Layout of High Ground
  1. Beach
  2. Base
  3. Bunker
  4. Bunker Cave
  5. Broken Wall
  6. Missile Launcher
  7. Bunker Cave
  8. Beach Tunnel
  9. Broken Tunnel
  10. Ledge
  11. Tower
  12. Gate
  13. Gate Switch
  14. Pipe Room
  15. Backside

A Brute Shot spawns somewhere on the defenders' side, as seen being used by Blue Team in the Multiplayer ViDoc. A Covenant Carbine also spawns some where on the defending side, which was also seen in the documentary. Along with a Power Drainer near the Gate Opener.

The Active Camo spawns in a small inlet on the left side from the offense base known as the "Ledge".

The Portable Grav Lift spawns in the middle right side from the offense base (Bunker Cave), or the middle left side for the defense base, near the Spartan Laser spawn (Tower).

The Bubble Shield spawns in the middle of the map under the rocks.

Trivia

  • Originally thought to be the new Zanzibar, it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as Last Resort
  • On a console a room in the fort a picture of Cortana appears.

Images

Related Articles

Template:Level