Kurt Ambrose: Difference between revisions

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"...Spartans never die."
"...Spartans never die."
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[[Category:Spartans]]
[[Category:Spartans]]

Revision as of 20:56, December 7, 2006

  • Name: Kurt Ambrose
  • Tag: SPARTAN-051
  • Rank: Lieutenant Commander
  • Spartan Class: Class 1: 2525
  • Planet of Origin: Unknown
  • Current Status: MIA ". . . Spartans never die." (DoD Nov. 3, 2552)

Summary

Kurt was a Spartan-II supersoldier. One of the leaders of the Spartan team, he was close to many of the other Spartans, before he was "Killed" in 2531. He was actually abducted by Colonel James Ackerson to spearhead the Spartan-III program.

Personality and Description

Kurt was unusually sociable for a Spartan. Where the rest of his teammates were closely guarded and provate, Kurt spent a considerable amount of time making friends. This made some of his fellow Spartans uneasy; they were not comfortable with a leader who was so distracted. Still, Kurt was an extremely proficent leader. After his indoctrination into the Spartan-III program, his leadership qualities became even more pronounced.

Kurt had an uncanny ability to "feel" traps before walking into them. When something was wrong, Kurt would often get a bad feeling. His teamates grew to view this as an asset, trusting Kurt's instincts.

Biography

Kurt was abducted from his home and replaced with a flash clone in 2517, when he was marked as phsyically and mentally superior by Dr. Catherine Halsey. Halsey had him abducted and sent to Reach, to begin Spartan training.

He graduated with the rest of the Spartans in 2525. In 2531, after the death of Sam-034, Kurt took Sam's place as second in command of the Spartans. At first, Sam's fellow teammates were uneasy with the transition, but after a mission to Camp New Hope where Kurt saved the rest of the Spartans from capture, they quickly bonded.

Soon after, Kurt was presumed "missing" during an extravehicular mission to Station Delphi when his T-PACK failed. He was assumed killed, but was actually abducted by Colonel James Ackerson and sent to Onyx to train the Spartan-IIIs. At the outbreak in Zone-67 in Onyx, Kurt regroups with the original Spartan III's where he decides to select the SPI armour as opposed to his invincible mark VI armour as he tells Lucy that he is one of them now, a Spartan III teammate. He became Lieutenant Commander Kurt Ambrose, and spearheaded the abovementioned Spartan-III project with help from Senior Chief Petty Officer Franklin Mendez. He died in the Core-room Antechamber of the Forerunner construct of Onyx, saving the lives of the rest of Blue Team by opting to stay outside the rift and fight off the Covenant by detonanting two FENRIS nuclear warheads.

"...Spartans never die."

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