Reactive circuit: Difference between revisions
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'''Reactive Circuits''' are components of the [[MJOLNIR Armor]] system created by the [[UNSC]] for the [[Spartan-II]] and [[Spartan-III|III]] soldiers. | '''Reactive Circuits''' are components of the [[MJOLNIR Powered Assault Armor]] system created by the [[UNSC]] for the [[Spartan-II]] and [[Spartan-III|III]] soldiers.<ref>'''[[Halo: The Fall of Reach]]''', ''page 252''</ref> | ||
Reactive circuits are installed throughout the armor and are linked to the [[Spartan Neural Interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat. | Reactive circuits are installed throughout the armor and are linked to the [[Spartan Neural Interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.<ref>'''[[Halo: First Strike]]''', ''pages 8, 10''</ref> | ||
==Sources== | |||
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[[Category:UNSC]] | [[Category:UNSC]] | ||
[[Category:Technology]] | [[Category:Technology]] | ||
[[Category:MJOLNIR Armor]] | [[Category:MJOLNIR Armor]] |
Revision as of 03:13, April 19, 2010
Reactive Circuits are components of the MJOLNIR Powered Assault Armor system created by the UNSC for the Spartan-II and III soldiers.[1]
Reactive circuits are installed throughout the armor and are linked to the Spartan Neural Interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.[2]
Sources
- ^ Halo: The Fall of Reach, page 252
- ^ Halo: First Strike, pages 8, 10