Steve Cotton: Difference between revisions
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'''Steve Cotton''' is multiplayer environment artist who designed such maps as [[ | [[File:Steve_Cotton.png|250px|thumb|Steve Cotton in the [[Halo: Reach ViDoc: Forge World]].]] | ||
'''Steve Cotton''' is multiplayer environment artist at [[Bungie]] who designed such maps as [[Containment]] and [[Sanctuary]]. For Containment he took Halo PC’s greenish [[Timberland]], then went through change after change until the environment had underwent a significant change. Sanctuary's art design was taken from the campaign level [[Delta Halo (level)|Delta Halo]]. | |||
==Gameography== | ==Gameography== | ||
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==Sources== | ==Sources== | ||
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[[Category:People]] | [[Category:People]] |
Revision as of 05:19, July 27, 2010
Steve Cotton is multiplayer environment artist at Bungie who designed such maps as Containment and Sanctuary. For Containment he took Halo PC’s greenish Timberland, then went through change after change until the environment had underwent a significant change. Sanctuary's art design was taken from the campaign level Delta Halo.
Gameography
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- Halo 2 (2004), Microsoft Game Studios
- Amped 2 (2003), Microsoft Game Studios
- Inside Pitch 2003 (2003), Microsoft
- Amped: Freestyle Snowboarding (2001), Microsoft
- Tom Clancy's Rainbow Six: Rogue Spear Mission Pack: Urban Operations (2000), Red Storm Entertainment, Inc.
- Tom Clancy's Rainbow Six: Rogue Spear (1999), Red Storm Entertainment, Inc.
- Dominant Species (1998), Red Storm Entertainment, Inc.
- Tom Clancy's Rainbow Six (1998), Red Storm Entertainment, Inc.
- Tom Clancy's Rainbow Six Mission Pack: Eagle Watch (1998), Red Storm Entertainment, Inc.
Trivia
He is a big fan of Oreos.[1]