Sangheili High Councilor: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 7: Line 7:
|weapons=*[[Energy Sword]]
|weapons=*[[Energy Sword]]
*[[Plasma Rifle]]
*[[Plasma Rifle]]
*[[Carbine]]
*[[Covenant Carbine]]
*[[Particle Beam Rifle]]
*[[Particle Beam Rifle]]
*Any weapon given in [[Halo 2]] Campaign
*Any weapon given in [[Halo 2]] Campaign

Revision as of 01:13, August 12, 2009

Template:Ratings

Template:Covenant Rank Infobox

Councilor is the highest possible rank attainable for any Sangheili.

Background

The Councilor is believed to be the highest rank attainable by a Sangheili warrior, whether militarily or politically, although the rank of Arbiter is religiously more significant in Sangheilian society. They act as members of the Covenant High Council, along with the Lesser Prophets. Their power is derived directly from the High Council, under only the Hierarchs, making them some of the most important roles held in all of Covenant society.[1]

Councilors have been described as "Aristocrats" by lesser races and the fact that they are permitted to wield Energy Swords prevents them from marrying, though they can still mate with any female they wish to, married or unmarried, to pass on the "swordsman" genes. Only one Councilor has ever been named, Soha 'Rolamee, who was executed by a Lesser Prophet, indicating that even Elite Councilors are still beneath even lower Prophets.[2]

Because the pursuit of honor in battle is the sole pursuit of Sangheili society,[3] service in the Covenant Military is compulsory, with all pursuits secondary. As such, it is safe to assume that Councilors are, or have been, an important part of the Covenant Military, with their political and governmental duties still held as a secondary duty. It is likely that Councilors have killed a large amount of enemies.

A large number of the Councilors were present at Installation 05, supposedly to witness the activation of the Halo ring. In truth, it was a ruse in order for the Jiralhanae to begin their slaughter, depriving the Sangheili of a large amount of their leadership caste. While there were survivors of the genocide, it is not known how many, or whether they returned to serve as the leaders of the remaining Sangheili.

Combat

Because warfare is the primary purpose of Sangheili participation in the Covenant, Councilors are extremely skilled warriors in almost all forms of armed and hand-to-hand combat. As Sangheili are ranked according to the numbers of kills obtained, Councilors are likely to have slaughtered a significant amount, likely being retired Zealots, since Councilors are rarely seen in battle.

A Councilor shown from behind.

Councilors typically carry the iconic Energy Sword, which also serves as a symbol of their status as aristocrats. With only select few Sangheili military ranks, such as Zealots and Ultra's, are permitted this and they are adept at close-combat with the sword. They are also, albeit infrequently, armed with Plasma Rifles, with their accuracy unmatched. Like an Ultra Elite, they will let loose a war cry and switch to their Energy Sword if the player gets too close to them. The Arbiter is capable of replacing their original weapons with Covenant, UNSC or Brute weapons, though they hold the latter in disdain. However, when facing Tartarus, they'll often use Beam Rifles and Carbines, but they'll soon drop them and activate their Energy Sword when their shields are down.

In addition to their great skill in combat, Councilors are also equipped with an extremely durable Combat Harness, similar to that which is standard issue within the Sangheili forces. The armor itself is superior to that worn by lesser ranks, similar to that of the SpecOps in Halo CE, and the built-in energy shielding system is capable of taking an enormous amount of damage: up to three Shotgun blasts in close range, devastating melee attacks from behind, a hit from the Fist of Rukt, multiple Plasma Grenades or Fragmentation Grenades and even surviving a blast from a M19 SSM Rocket Launcher and a slash from an Energy Sword, even when their shield is down. Halo 2 is the only game in which you see and work with Councilors.

Physical Appearance

Councilors are easily recognizable by their large, distinct and oddly shaped, ornate headdresses, fixed to a traditional Elite Helmet. Their armor, normally the standard Combat Harness adorned by most other regular service Elites (with the exception of the helmet), are a pearlescent white, or metallic-silver color, very similar to that worn by Ultra Elites, the only difference being that they have no steel markings on their armor as many other Elite ranks do. Councilors sometimes wear a different helmet that has the same basic shape, but has different designs and is more open. This armor was probably not included as a Halo 3 custom helmet because of it's ability to be sniped easily.

Appearances

File:'Nodotee.JPG
A Councilor in combat.

The Councilors are only seen in Halo 2 and Halo Wars: Genesis. Their infrequence in numbers leads to their appearance being only three times throughout the entire campaign. They never appear as your enemies, unless they turn against you as the Arbiter (when you have killed a few allies).

Trivia

  • It is possible to make a Councilor an enemy and invisible. Just get the Assassins skull and kill the Hunter prisoners on the last level in Halo 2, the Great Journey.
  • The level The Great Journey in Halo 2, is the only level in the Halo trilogy where Elite Councilors will fight on your side or otherwise.
  • A large number of Councilors will help you fight Tartarus, along with Zealots and Spec-Ops Elites.
  • The crest on the Elite Councilors helmet resembles the crest on the head of the Xenomorph (Alien) queen in the movie, Aliens, one of the movies that inspired Halo.
  • They get angry often, meleeing enemies to death with their plasma rifles.
  • Most councilors were killed on High Charity by Brutes under the command of Prophets.


References

Related Pages

Template:Elite Ranks