Kig-Yar Major: Difference between revisions

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==Combat==
==Combat==
Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate its enemy's energy shield and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use its personal arm shields to block enemy fire.
Kig-Yar Majors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate its enemy's energy shield and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Majors will use its personal arm shields to block enemy fire.


When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as the [[M6 series|M6 Pistols]], [[Battle Rifle]] and [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against the Minors as they will make the Kig-yar Minor off guard and unable to fire its weapon, followed by a quick melee to kill it off. Alternatively, one can eliminate the Kig-yar's personal arm shield by firing an overcharged Plasma bolt from a Plasma Pistol. Once the personal arm shield collapses, the Kig-yar Minor is open to all attacks.
When engaging a Kig-Yar Major from afar, it is best to use a precision weapon such as the [[M6 series|M6 Pistols]], [[Battle Rifle]] and [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against the Minors as they will make the Kig-yar Major off guard and unable to fire its weapon, followed by a quick melee to kill it off. Alternatively, one can eliminate the Kig-yar's personal arm shield by firing an overcharged Plasma bolt from a Plasma Pistol. Once the personal arm shield collapses, the Kig-yar Major is open to all attacks.


On higher difficulties, it is advisable for players to utilise either long-range firing technique using a precision weapon or the overcharged plasma bolt.
On higher difficulties, it is advisable for players to utilise either long-range firing technique using a precision weapon or the overcharged plasma bolt.

Revision as of 12:00, February 17, 2010

Template:Ratings

Template:Covenant Rank Infobox A Kig-Yar Major is a rank for more experienced Kig-Yar. They are effectively equal in rank to the that of a UNSC Corporal or Sergeant. They are characterized by their orange (H:CE & Halo 2")/purple (Halo 3) personal arm shields, and don gold-brown combat harness, though this is not always the case.

Description

Similar like its less experienced member, the Kig-Yar Majors are commonly seen in combat and are engaged as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Majors simply devote their combat time to bombard the player with volleys of plasma bolts on the ground. At some point in an engagement, they are seen commanding Kig-Yar Minors and Unggoy Minors.

Combat

Kig-Yar Majors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate its enemy's energy shield and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Majors will use its personal arm shields to block enemy fire.

When engaging a Kig-Yar Major from afar, it is best to use a precision weapon such as the M6 Pistols, Battle Rifle and Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the Plasma Rifle, the SMG and the Assault Rifle provide good suppressive fire against the Minors as they will make the Kig-yar Major off guard and unable to fire its weapon, followed by a quick melee to kill it off. Alternatively, one can eliminate the Kig-yar's personal arm shield by firing an overcharged Plasma bolt from a Plasma Pistol. Once the personal arm shield collapses, the Kig-yar Major is open to all attacks.

On higher difficulties, it is advisable for players to utilise either long-range firing technique using a precision weapon or the overcharged plasma bolt.

Appearances

In Halo 2, they are the Arbiter's allies only on the level Sacred Icon where they accompany the Arbiter on a mission to recover the "Sacred Icon", which is Installation 05's Activation Index.

Trivia

  • In the PC Halo: Combat Evolved, it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. So Jackal Minors and Jackal Majors have the same shield color (turquoise). In the Xbox version, the Jackal Majors have orange shields while Jackal Minors have blue shields.

Gallery

Template:Jackal Ranks