Okarda'phaa-pattern plasma rifle: Difference between revisions

no edit summary
(These sections are for the fictional advantages and disadvantages and are not meant to be tied to the games.)
No edit summary
Line 80: Line 80:


===Changes from ''Halo 2'' to ''[[Halo 3]]''===
===Changes from ''Halo 2'' to ''[[Halo 3]]''===
*The plasma rifle in ''Halo 3'', is made more powerful than its ''Halo 2'' counterpart but is still weaker than the ''Halo: Combat Evolved'' plasma rifle. Like most of the new weapons in ''Halo 3'' they have the same overheating rate as their predecessors, yet they fire as fast as the [[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute plasma rifles]] in ''Halo 2''.
*The plasma rifle in ''Halo 3'', is made more powerful than its ''Halo 2'' counterpart but is still weaker than the ''Halo: Combat Evolved'' plasma rifle. Like most of the new weapons in ''Halo 3'', they have the same overheating rate as their predecessors, yet they fire as fast as the [[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute plasma rifles]] in ''Halo 2''.


*The plasma bolts fired by the plasma rifle and all other plasma weapons in Halo 3 have been graphically redesigned to have a more vivid look. The bolts seem to travel faster than those of its previous versions, reducing the need to "lead" or "direct" the shots at mid to long ranges.
*The plasma bolts fired by the plasma rifle and all other plasma weapons in Halo 3 have been graphically redesigned to have a more vivid look. The bolts seem to travel faster than those of its previous versions, reducing the need to "lead" or "direct" the shots at mid to long ranges.
Line 121: Line 121:
*In ''[[Halo 2]]'', the Brutes normally wield the [[Brute Plasma Rifle]], except in "[[The Great Journey (Level)|The Great Journey]]" when a vehicle is driven by a Brute. Also in the level "[[Sacred Icon (level)|Sacred Icon]]" you can see that a few dead [[Brute]]s have a plasma rifle beside them showing their use of the normal standard plasma rifle instead of the [[Brute]] version.
*In ''[[Halo 2]]'', the Brutes normally wield the [[Brute Plasma Rifle]], except in "[[The Great Journey (Level)|The Great Journey]]" when a vehicle is driven by a Brute. Also in the level "[[Sacred Icon (level)|Sacred Icon]]" you can see that a few dead [[Brute]]s have a plasma rifle beside them showing their use of the normal standard plasma rifle instead of the [[Brute]] version.


*In ''Halo: Combat Evolved'', if your character remains idle for a minute, he'll inspect the weapon on both sides, in ''Halo 2'' he'll open the cooling vents, and in ''Halo 3'', he'll pull on the top.
*In ''Halo: Combat Evolved'', if your character remains idle for a minute, he'll inspect the weapon on both sides; in ''Halo 2'' he'll open the cooling vents, and in ''Halo 3'', he'll pull on the top.


*Like most Covenant weapons the plasma rifle has no sights. It appears to rely entirely on the user's HUD reticule for aim assistance.
*Like most Covenant weapons the plasma rifle has no sights. It appears to rely entirely on the user's HUD reticule for aim assistance.
Line 130: Line 130:


*Laser tag maker Jasman Toys produced a Plasma Rifle laser tag model. There is also a [[plasma pistol]], both of which use the same targeting frequency and are compatible. The rifle has autofire, but "overheats" after 20 rounds and the player must close the thermal vent and wait for it to "cool off".
*Laser tag maker Jasman Toys produced a Plasma Rifle laser tag model. There is also a [[plasma pistol]], both of which use the same targeting frequency and are compatible. The rifle has autofire, but "overheats" after 20 rounds and the player must close the thermal vent and wait for it to "cool off".
 
*In [[Halo: Combat Evolved]], the Plasma Rifle has two shots per 1% charge, totaling 200 shots. In ''Halo 2'' and ''3'', it has four, totaling 400 shots.
*If you listen closely, the Plasma Rifle has a slightly lower tone than the [[Brute Plasma Rifle]]. This is likely due to the higher temperatures the Brute Plasma Rifle is outputting; at hotter temperatures, the bolt must travel faster to maintain its temperature before the magnetic field begins to weaken.
*In [[Halo: Combat Evolved]], the Plasma Rifle has two shots per 1% charge, totaling 200 shots. In Halo 2 and 3, it has four, totaling 400 shots.
*Modified Plasma Rifles appeared in ''[[Halo: Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights, and were sold to Humans from [[Kig-yar]] black markets. This was seen as a heresy among the rest of the Covenant.
*Modified Plasma Rifles appeared in ''[[Halo: Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights, and were sold to Humans from [[Kig-yar]] black markets. This was seen as a heresy among the rest of the Covenant.
*Plasma Rifles are much rarer in Halo 3 than the other games, possibly because they are much more powerful than the other variants. It could be because the Plasma Rifle is a [[Sangheili]] weapon, and the Jiralhanae prefer to use their own weapons like the Spiker or the [[Mauler]] instead of weapons like the Plasma Rifle or [[Energy Sword]].
*Plasma Rifles are much rarer in Halo 3 than the other games, possibly because they are much more powerful than the other variants. It could be because the Plasma Rifle is a [[Sangheili]] weapon, and the Jiralhanae prefer to use their own weapons like the Spiker or the [[Mauler]] instead of weapons like the Plasma Rifle or [[Energy Sword]].
*In Halo 2, while playing as the Arbiter, if you look carefully at your allies' their Plasma Rifles are in "overheat" mode.
*In Halo 2, while playing as the Arbiter, if you look carefully at your allies' their Plasma Rifles are in "overheat" mode.
*In the [[Halo: Combat Evolved]] instruction booklet there is a [[Plasma Rifle]] picture over a picture of the [[Needler]].
*In the [[Halo: Combat Evolved]] instruction booklet there is a [[Plasma Rifle]] picture over a picture of the [[Needler]].
*In Halo 2, when playing as the Master Chief, your shadow will show two hands holding the Plasma Rifle, despite the fact you only use one hand apiece when dual wielding.
*[[Grunt|Grunts]] only need one hand to hold this weapon, compared to the two required for a Marine to hold.  
*[[Grunt|Grunts]] only need one hand to hold this weapon, compared to the two required for a Marine to hold.  


7,351

edits