Okarda'phaa-pattern plasma rifle: Difference between revisions
→''Halo: Combat Evolved''
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==Variations Between the ''Halo'' Games== | ==Variations Between the ''Halo'' Games== | ||
===''Halo: Combat Evolved''=== | ===''Halo: Combat Evolved''=== | ||
The '''Plasma Rifle''' in ''[[Halo:Combat Evolved]]'' is far more powerful and accurate than its ''[[Halo 2]]'' counterpart. Also in ''[[Halo: Combat Evolved]]'', the ''Plasma Rifle'' fires a little bit more slowly than in the other games. Furthermore, the weapon held a unique ability to stun opponents that were hit by high velocity heated [[plasma]] rounds, this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is completely killed. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. In campaign mode, the plasma rifle is best used against the [[Sentinels]] and [[Elites]]. [[Sentinels]] always have a soft spot to [[Covenant Weapons]] and it can be very useful in taking down Elites' shields when rapid firing. It should also be noted that this weapon behaved more like a rifle than its successor, having about twice the firing range, and that the Plasma Rifle decreases its accuracy while heating up, becoming even as inaccurate as its ''Halo 2'' counterpart. However, burst-firing the weapon, releasing 2-3 bolts per firing, can counteract this. This will allow the weapon to be used for a longer period of time before it actually overheats, and more accuracy allowing you to hit long-range targets. Also, the rifle was much more bulkier than in ''[[Halo 2]]'', like the [[Plasma Pistol]] and the [[Needler | The '''Plasma Rifle''' in ''[[Halo:Combat Evolved]]'' is far more powerful and accurate than its ''[[Halo 2]]'' counterpart. Also in ''[[Halo: Combat Evolved]]'', the ''Plasma Rifle'' fires a little bit more slowly than in the other games. Furthermore, the weapon held a unique ability to stun opponents that were hit by high velocity heated [[plasma]] rounds, this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is completely killed. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. In campaign mode, the plasma rifle is best used against the [[Sentinels]] and [[Elites]]. [[Sentinels]] always have a soft spot to [[Covenant Weapons]] and it can be very useful in taking down Elites' shields when rapid firing. It should also be noted that this weapon behaved more like a rifle than its successor, having about twice the firing range, and that the Plasma Rifle decreases its accuracy while heating up, becoming even as inaccurate as its ''Halo 2'' counterpart. However, burst-firing the weapon, releasing 2-3 bolts per firing, can counteract this. This will allow the weapon to be used for a longer period of time before it actually overheats, and more accuracy allowing you to hit long-range targets. Also, the rifle was much more bulkier than in ''[[Halo 2]]'', like the [[Plasma Pistol]] and the [[Needler]]. | ||
===''[[Halo 2]]''=== | ===''[[Halo 2]]''=== |