Auto-aim: Difference between revisions

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'''Auto-Aiming''' is a technique used by [[Bungie]] in the Halo series to make targeting your opponent easier. This shifts the challenge from aiming to movement and strategy, unlike most FPSs. Other games use Auto-Aim to completely lock on to a target, while Halo simply makes it easier.
'''Auto-Aim''' is a feature found in the ''Halo'' [[first-person shooter]]s. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, ''Halo''<nowiki/>'s Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.


== Face painting ==
== Assisted aiming ==
[[Face painting]] is the most well known and used form of auto-aim. Utilizing this can give you a large advantage. It was implemented by Bungie to counter combat lag.
There are two types of assisted aiming in ''Halo'' games: ''Auto-Aim'' and ''Magnetism''.


== Assisted Aiming ==
Auto-Aim defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.
There are two types of assisted aiming in [[Halo]] games, Auto-Aim and Magnetism.


'''Auto-Aim''' defines and outlines how far a bullet will "bend" in order to hit an enemy. This is also affected by the speed at which the bullet moves and impacts.
Magnetism assists aiming and [[face painting]] by creating a "sticky" effect between a player's [[reticule]] and their target, when in range. When the player moves their reticule near a target within range, the reticule will seem to gravitate toward the target. The effect only happens when the reticule is moving; the moment the player stops aiming, the reticule will stop being pulled toward the target.
 
'''Magnetism''' simply assists and advocates in your face painting and your aim by creating a sticky effect between your [[reticule]] and your target when in range. Unlike [[Halo: Combat Evolved]], it will not work without you moving your reticule entirely.


=== Statistics ===
Note that range calculations are rough, and are based on the fact that [[Spartans]] and [[Elites]] are [[seven]] feet tall.
{| border=1
{| border=1
|+ '''Weapon Auto-Aim Statistics''' (Note: range calculation is rough, and based on Spartans and Elites being 7 foot tall)
! Attribute !! [[Sentinel Beam]] !! [[Magnum|M6C]] !! [[Needler]] !! [[Plasma Pistol]] !! [[BR|Battle Rifle]] !! [[Beam Rifle]] !! [[Carbine|Covenant Carbine]] !! [[Plasma Rifle]] !! [[Shotgun]] !! [[SMG]] !! [[Sniper|Sniper Rifle]] !! [[Rockets|Rocket Launcher]] !! [[Brute Shot]]
! Attribute !! [[Sentinel Beam]] !! [[Magnum|M6C]] !! [[Needler]] !! [[Plasma Pistol]] !! [[BR|Battle Rifle]] !! [[Beam Rifle]] !! [[Carbine|Covenant Carbine]] !! [[Plasma Rifle]] !! [[Shotgun]] !! [[SMG]] !! [[Sniper|Sniper Rifle]] !! [[Rockets|Rocket Launcher]] !! [[Brute Shot]]
|-
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|}


==Aimbot==
== Aimbots ==
In the Halo PC ports, users were able to hack the game to get an auto-aim known as "Aimbot". When this is turned on, whenever you press shift, the [[reticule]] immediately jumps to the closest target and sticks there for as long as you hold shift. However, "aimbotting" is considered cheating and usually results being banned from the server.
[[Halo PC]] users were able to hack the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever Shift is pressed. Usage of an aimbot ("aimbotting") is considered [[cheating]], and usually results in a server ban.
 
==See Also==


== Related pages ==
*[[Face painting]]
*[[Hit Box]]
*[[Hit Box]]
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]

Revision as of 18:31, December 9, 2009

Template:Ratings Auto-Aim is a feature found in the Halo first-person shooters. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, Halo's Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.

Assisted aiming

There are two types of assisted aiming in Halo games: Auto-Aim and Magnetism.

Auto-Aim defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.

Magnetism assists aiming and face painting by creating a "sticky" effect between a player's reticule and their target, when in range. When the player moves their reticule near a target within range, the reticule will seem to gravitate toward the target. The effect only happens when the reticule is moving; the moment the player stops aiming, the reticule will stop being pulled toward the target.

Statistics

Note that range calculations are rough, and are based on the fact that Spartans and Elites are seven feet tall.

Attribute Sentinel Beam M6C Needler Plasma Pistol Battle Rifle Beam Rifle Covenant Carbine Plasma Rifle Shotgun SMG Sniper Rifle Rocket Launcher Brute Shot
Auto-Aim
Magnetism 16° 12° 10°
Auto-Aim Range 109.2 feet 109.2 feet 182 feet 109.2 feet 154.7 feet 91 feet 154.7 feet 109.2 feet 54.6 feet 109.2 feet 273 feet 409.5 feet 136.5 feet
Magnetism Range 163.8 feet 145.6 feet 182 feet 145.6 feet 191.1 feet 127.4 feet 191.1 feet 163.8 feet 54.6 feet 163.8 feet 127.4 feet 227.5 feet 227.5 feet

Aimbots

Halo PC users were able to hack the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever Shift is pressed. Usage of an aimbot ("aimbotting") is considered cheating, and usually results in a server ban.

Related pages