Okarda'phaa-pattern plasma rifle: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 1: Line 1:
<div style="float: right; margin: 0 0 0em 0em; width: 15em; text-align: right; font-size: 0.86em; font-family: lucida grande, sans-serif; line-height: normal;"><!-- start of floated right section -->
Plasma Rifles are a common light weapon in the Covenant army, wielded primarily by [[Elites]]. It uses plasma technology instead of ammunition.  This means that the weapon draws from a power source to generate its projectiles rather then firing individual missiles like modern guns.  The weapon is known for its power and accuracy and its incredibly high rate of fire.  However this high firing rate heats the weapon up and prolonged use of it will overheat the rifle rendering it useless for a brief period of time.  The Plasma Rifle can fire approximately 300 shots of plasma.  It is said that the weapon's power source can be replaced when depleted, however the Humans in the Halo Universe lack the knowledge to do such things. Because of this, the Master Chief and other human users of the weapon must abandon it when low or depleted of energy.  The ability to play as the Covenant [[Elites]] soldier in Halo 2 does not bring with it the ability to "reload" the weapon; users must still abandon the weapon when out of power. However it is known that the Covenant army is adaptive rather than inventive and therefore the knowledge of how to reuse this and other plasma weapons when depleted of energy may also be lost to them.  The plasma rifle appears in both Halo games, although with some slight changes between the two games.
<div style="border: 1px solid #ccd2d9; background: #f0f6fa; text-align: left; padding: 0.5em 1em; text-align: center;"><!-- start of slate grey box -->


<big>'''Plasma Rifle'''</big>
<p style="margin: 0.5em 0;">http://www.yesalbum.com/v001/thepretenders22/plasma_rifle.jpg<br></p>


<table style="background: transparent; text-align: left; table-layout: auto; border-collapse: collapse; padding: 0; font-size: 100&#37;;" cellspacing="0" cellpadding="0">
== Halo: Combat Evolved ==
<tr>


</tr>
The plasma rifle in the original Halo game is somewhat more powerful and accurate then the version in the sequel.  Furthermore the weapon held a unique ability to stun opponents that were hit by the high velocity plasma rounds that the weapon fires.  This effect greatly reduces the victims ability to move and dodge the in coming projectiles and allows the wielder of the plasma rifle to more easily hold the opponent in the weapon's firing arc.  The drawback, however, was that this effect is only felt when the weapon is fired in its automatic mode.  Therefore while the opponent was much easier to repeatebly hit while stunned the weapon will often overheat before the opponent was completely killed.  However despite this drawback the stun ability is a useful and potent feature in the hands of an experienced user.
</table>


</div><!-- end of slate grey box -->
</div><!-- end of floated right section; article starts here -->


== Summary ==
== Halo 2 ==


This is a [[Covenant]] directed energy weapon. It is capable of either semi-automatic or automatic fire. Continuous rapid fire overheats the weapon - this in turn depletes the weapon's power core. The [[UNSC]] currently does not understand how to replace or recharge a power core. This weapon has a heat gauge on the side, pay close attention to it to lower chances of overheating.  
The plasma rifle in Halo 2 is not as powerful or accurate as its predecessor. It also lacks the ability to stun. However these draw backs are compensated by the ability to duel-wield the weapon.  This allows the rifle to be pared with a wide variety of other weapons from Halo 2.  This means that the weapons power and firing rate can be added to other weapons to create powerful combinations. The changes in the weapon are directly related to the inclusion of duel-wielding in Halo 2. For purposes of balance, the weapon, along with many others from the original Halo, was tweaked to better fit the new game's fighting style.


This weapon uses a smaller version of the plasma technology used in the Covenant's main capital ships. By using a small magnetic field generator, the plasma is forced forward after discharge in small bolts. In multiplayer it is best to dual-wield this weapon with another Plasma Rifle or SMG.


A common method of use in multiplayer short range maps is to fire at an opponent for a second then to melee. It is very effective. Half a second of fire if you dual-wield with another plasma rifle.


Note: This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible, and when dual wielding it is a great pair with the [[SMG]] as it can easily take down your opponent's shields then you can finish him with the [[SMG]].
Plasma rifles are also the basis for several other weapon systems, including the plasma turrets on a [[Wraith]] and [[Ghosts]].


==Character Compatibility==
The Plasma Rifle is not to be confused with the [[Brute Plasma Rifle]], which is red instead of blue, and considerably different.
*[[Elites]]
*[[Spartans]]
*[[Brutes]]
*[[Marines]]
*[[Grunts]]
*[[Jackals]]
*[[Drones]]
*Flood Combat Form (Human)
*Flood Combat Form (Elite)


== Technical Data ==


''Ammunition'': Plasma Bolts
[[Category: Weapons]]
''Clip Size'': 100 battery units (2 shots per unit in [[Halo: Combat Evolved]]; 4
shots per unit in [[Halo 2]])
''Core power output'': 100-150 kV : 2-3 dA
''Rate of fire'': 420-600 RD/MIN
 
== Images ==
 
[http://img186.exs.cx/img186/783/plasmarifle12cs.jpg http://img186.exs.cx/img186/6589/plasmarifle1thumb9rz.jpg]
[[Image:Kingofthehill.jpg|150px]]
 
==Related Links==
*[[Brute Plasma Rifle]]
 
[[Category:The Covenant]]
[[Category:Weapons]]

Revision as of 16:39, July 6, 2006

Plasma Rifles are a common light weapon in the Covenant army, wielded primarily by Elites. It uses plasma technology instead of ammunition. This means that the weapon draws from a power source to generate its projectiles rather then firing individual missiles like modern guns. The weapon is known for its power and accuracy and its incredibly high rate of fire. However this high firing rate heats the weapon up and prolonged use of it will overheat the rifle rendering it useless for a brief period of time. The Plasma Rifle can fire approximately 300 shots of plasma. It is said that the weapon's power source can be replaced when depleted, however the Humans in the Halo Universe lack the knowledge to do such things. Because of this, the Master Chief and other human users of the weapon must abandon it when low or depleted of energy. The ability to play as the Covenant Elites soldier in Halo 2 does not bring with it the ability to "reload" the weapon; users must still abandon the weapon when out of power. However it is known that the Covenant army is adaptive rather than inventive and therefore the knowledge of how to reuse this and other plasma weapons when depleted of energy may also be lost to them. The plasma rifle appears in both Halo games, although with some slight changes between the two games.


Halo: Combat Evolved

The plasma rifle in the original Halo game is somewhat more powerful and accurate then the version in the sequel. Furthermore the weapon held a unique ability to stun opponents that were hit by the high velocity plasma rounds that the weapon fires. This effect greatly reduces the victims ability to move and dodge the in coming projectiles and allows the wielder of the plasma rifle to more easily hold the opponent in the weapon's firing arc. The drawback, however, was that this effect is only felt when the weapon is fired in its automatic mode. Therefore while the opponent was much easier to repeatebly hit while stunned the weapon will often overheat before the opponent was completely killed. However despite this drawback the stun ability is a useful and potent feature in the hands of an experienced user.


Halo 2

The plasma rifle in Halo 2 is not as powerful or accurate as its predecessor. It also lacks the ability to stun. However these draw backs are compensated by the ability to duel-wield the weapon. This allows the rifle to be pared with a wide variety of other weapons from Halo 2. This means that the weapons power and firing rate can be added to other weapons to create powerful combinations. The changes in the weapon are directly related to the inclusion of duel-wielding in Halo 2. For purposes of balance, the weapon, along with many others from the original Halo, was tweaked to better fit the new game's fighting style.


Plasma rifles are also the basis for several other weapon systems, including the plasma turrets on a Wraith and Ghosts.

The Plasma Rifle is not to be confused with the Brute Plasma Rifle, which is red instead of blue, and considerably different.