Panic button: Difference between revisions
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A '''Panic Button''' is a single-shot emergency beacon employed by the [[UNSC]] armed forces. It has two settings. The 'red' setting sent out a distress signal, informing allies that the team's mission had failed and they needed immediate assistance. The 'green' signal merely activated a homing beacon to inform UNSC forces of the location of a hidden objective.<ref>[[Halo: The Fall of Reach]], page 80</ref> | A '''Panic Button''' is a single-shot emergency beacon employed by the [[UNSC]] armed forces. It has two settings. The 'red' setting sent out a distress signal, informing allies that the team's mission had failed and they needed immediate assistance. The 'green' signal merely activated a homing beacon to inform UNSC forces of the location of a hidden objective.<ref>[[Halo: The Fall of Reach]], page 80</ref> | ||
Revision as of 15:34, April 26, 2008
A Panic Button is a single-shot emergency beacon employed by the UNSC armed forces. It has two settings. The 'red' setting sent out a distress signal, informing allies that the team's mission had failed and they needed immediate assistance. The 'green' signal merely activated a homing beacon to inform UNSC forces of the location of a hidden objective.[1]
In 2525, the Spartans used a panic button to mark a homing beacon on Eridanus Secundus. Despite this, the asteroid base survived until 2552.
In 2552, Kamal Zaman hacked his chatter to use as a Panic Button should things go south while meeting with gangster Aiden Maki.
Sources
- ^ Halo: The Fall of Reach, page 80