Zurdo-pattern Wraith: Difference between revisions

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The '''Wraith Type-25''' [http://www.en.wikipedia.org/wiki/self_propelled_artillery self-propelled artillery] unit, commonly called a '''Wraith''' ({{IPA|ɹeɪθ}}), is the [[Covenant]]'s main heavy assault vehicle for ground engagements. The Wraith can be rapidly deployed in a combat ready state by [[Spirit]] or [[Phantom]] dropships, a common bane of [[UNSC]] soldiers. The [[Type-52 Anti Aircraft Artillery]] is a variant of the Wraith Type-25.
The '''Wraith Type-25''' [http://www.en.wikipedia.org/wiki/self_propelled_artillery self-propelled artillery] unit, commonly called a '''Wraith''' ({{IPA|ɹeɪθ}}), is the [[Covenant]]'s main heavy assault vehicle for ground engagements. The Wraith can be rapidly deployed in a combat-ready state by [[Spirit]] or [[Phantom]] dropships, a common bane of [[UNSC]] soldiers. The [[Type-52 Anti Aircraft Artillery]] is a variant of the Wraith Type-25.


== Weapons and Armor ==
== Weapons and Armor ==
The Wraith's main weapon, a short barreled [[Plasma Mortar|plasma mortar]], is fixed horizontally but can be tilted vertically. To fire, the entire vehicle must turn to face its target. The mortar can be retracted into the hull while not in use, a design advantage considering the vehicle's awkward firing requirements. The mortar fires large bolts of super heated plasma contained in a magnetic field into the air, raining down on enemy troops with tremendous force. A direct hit can penetrate nearly any armor, and even an indirect hit is often deadly. Wraiths fire in an arc, rather than line-of-sight. This makes shots less speedy and precise, but more capable of catching enemies off guard. The engines can provide powerful bursts in speed, but maneuverability and weapon power are temporarily depleted by this.
The Wraith's main weapon, a short-barreled [[Plasma Mortar|plasma mortar]], is fixed horizontally but can be tilted vertically. To fire, the entire vehicle must turn to face its target. The mortar can be retracted into the hull while not in use, a design advantage considering the vehicle's awkward firing requirements. The mortar fires large bolts of superheated, magnetically contained plasma into the air, raining down on enemy troops with tremendous force. A direct hit can penetrate nearly any armor, and even an indirect hit is often deadly. Wraiths fire in an arc, rather than line-of-sight. This makes shots less speedy and precise, but more capable of catching enemies off guard. The secondary weapon of the Wraith is an automatic plasma cannon which possesses an extremely high rate of fire and is powerful enough to penetrate the armor of light vehicles. However, although devastating to (and designed to deter) infantry, the plasma cannon is ineffective against heavy armor.


Wraiths possess heavy armor and are difficult to destroy. The heavily armored hull and chassis make the Wraith immune to small-arms fire, and the vehicle can only be incapacitated by heavy weapons, artillery or internal explosions. The pilot is well protected within the hull, and even the weapons are armored. The armor is unevenly arranged. Typical of assault vehicles, the front armor is capable of taking much heavier punishment than the flanks or rear. Like [[Ghost (Vehicle)|Ghosts]], Wraiths have anti-gravity plates underneath its chassis. But they are much more powerful, allowing the vehicle to hover over mines without detonating them.
Wraiths possess heavy armor and are difficult to destroy. The heavily armored hull and chassis make the Wraith immune to small-arms fire, and the vehicle can only be incapacitated by heavy weapons, artillery or internal explosions. The pilot is well protected within the hull, and even the weaponry are armored. The armor is unevenly arranged. Typical of assault vehicles, the front armor is capable of taking much heavier punishment than the flanks or rear. However, even the underbelly of the vehicle is heavily armored to protect the anti-gravity plates underneath the chassis.


== Gameplay ==
== Gameplay ==
In battle, the Wraith is analogous to UNSC [[Scorpion Tank|Scorpion Tanks]], which are slower, but posess more precise weapons capable of firing along line-of-sight. In [[Halo: Combat Evolved]] Wraiths can only be piloted by [[Elite (Sangheili)|Elites]]. In [[Halo 2]], [[Spartans]], [[Marines]], [[Brute|Brutes]], and [[Flood]] [[Combat Forms]] may operate the vehicle. In [[Halo 3]], Spartans, Marines and Brutes pilot Wraiths. The vehicle is slow and easily boarded, and without Ghosts as defending escorts, a boarding party has a good chance of success.
In battle, the Wraith is analogous to UNSC [[Scorpion Tank|Scorpion Tanks]], which are slower, but posess more precise weapons capable of firing along line-of-sight. In [[Halo: Combat Evolved]] Wraiths can only be piloted by [[Elite (Sangheili)|Elites]]. In [[Halo 2]], [[Spartans]], [[Marines]], [[Brute|Brutes]], and [[Flood]] [[Combat Forms]] may operate the vehicle. In [[Halo 3]], Spartans, Marines and Brutes pilot Wraiths. The vehicle is slow and easily boarded, and without Ghosts as defending escorts, a boarding party has a good chance of success. However, having a passenger manning the plasma turret exponentially decreases the chances of a successful boarding, as the turret's wide field of view and high rate of fire make it ideal for destroying infantry.


===Halo: Combat Evolved===
===Halo: Combat Evolved===
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===Halo 2 ===
===Halo 2 ===
[[Image:Wraith-1.jpg|right|thumb|200px|A Wraith on the Great Journey]]
[[Image:Wraith-1.jpg|right|thumb|200px|A Wraith on the Great Journey]]
In Halo 2, the Wraith has two weapons: the standard plasma mortar and two automated [[Plasma Cannon|plasma cannons]]. Although they are not very accurate, they can easily take down energy shields. The turrets auto-target any enemy within range, making [[boarding]] a Wraith more difficult. Auto-cannons cannot be used by a player who has boarded the vehicle. The Halo 2 Wraith also includes a booster engine, capable of tripling the tank's speed for about one second and requires five seconds to recharge. Though this can be used to travel more quickly, it is commonly used to run over enemies who are getting too close. This booster can flip small vehicles, such as Ghosts or [[Warthog|Warthogs]]. A bug in Halo 2 makes it possible to boost a Scorpion Tank up in the sky.
In Halo 2, the Wraith has two weapons: the standard plasma mortar and two automated [[Plasma Cannon|plasma cannons]]. Although they are not very accurate, they can easily take down energy shields. The turrets auto-target any enemy within range, making [[boarding]] a Wraith more difficult. However, the player cannot utilize these turrets themselves, meaning that the Wraith is somewhat ineffective in the player's hands.. The Halo 2 Wraith also includes a booster engine, capable of tripling the tank's speed for about one second and requires five seconds to recharge. Though this can be used to travel more quickly, it is commonly used to run over enemies who are getting too close. This booster can flip small vehicles, such as Ghosts or [[Warthog|Warthogs]].  


=== Halo 3 ===
=== Halo 3 ===
[[Image:H3 Wraith.jpg|right|thumb|200px|The new Wraith in [[Halo 3]], note turret operation seat.]]
[[Image:H3 Wraith.jpg|right|thumb|200px|The new Wraith in [[Halo 3]], note turret operation seat.]]
A more powerful version of the Wraith appears in Halo 3. New features include headlights, faster and more direct line of fire, and an improved rear propulsion jet. However, the propulsion jet represents an extremely vulnerable spot in the armor, making it possible for the first time to destroy a Wraith with melee attacks. A strong hit to the jet after removing its cover causes a violent chain reaction of explosions. The new turret fires energy blasts resembling the shots of the [[Plasma Rifle|plasma rifle]] instead of a beam like the [[Spectre]]. The tank has a subtle greenish shine to it and an embedded latticework that glimmers in the light. The most dramatic design change added a exposed topside gunnery position with a 270 degree view, allowing for better defense against enemy soldiers and boarders. Boarding is made more difficult in that now boarders have both a pilot and gunner to kill before gaining control of the vehicle.
A more powerful version of the Wraith appears in Halo 3. New features include headlights, faster and more direct line of fire, and an improved rear propulsion jet. However, the propulsion jet represents an extremely vulnerable spot in the armor, making it possible for the first time to destroy a Wraith with melee attacks. A strong hit to the jet after removing its cover causes a violent chain reaction of explosions. The new turret fires energy blasts resembling the shots of the [[Plasma Rifle|plasma rifle]] instead of a beam like the [[Spectre]]. The tank has a subtle greenish shine to it and an embedded latticework that glimmers in the light. The most dramatic design change added a exposed topside gunnery position with a 270° view, allowing for better defense against enemy soldiers and boarders. Boarding is made more difficult in that now boarders have both a pilot and gunner to kill before gaining control of the vehicle.


== Sources ==
== Sources ==

Revision as of 12:56, April 10, 2008

Template:Ratings

Template:Ship The Wraith Type-25 self-propelled artillery unit, commonly called a Wraith (pronounced ɹeɪθ ), is the Covenant's main heavy assault vehicle for ground engagements. The Wraith can be rapidly deployed in a combat-ready state by Spirit or Phantom dropships, a common bane of UNSC soldiers. The Type-52 Anti Aircraft Artillery is a variant of the Wraith Type-25.

Weapons and Armor

The Wraith's main weapon, a short-barreled plasma mortar, is fixed horizontally but can be tilted vertically. To fire, the entire vehicle must turn to face its target. The mortar can be retracted into the hull while not in use, a design advantage considering the vehicle's awkward firing requirements. The mortar fires large bolts of superheated, magnetically contained plasma into the air, raining down on enemy troops with tremendous force. A direct hit can penetrate nearly any armor, and even an indirect hit is often deadly. Wraiths fire in an arc, rather than line-of-sight. This makes shots less speedy and precise, but more capable of catching enemies off guard. The secondary weapon of the Wraith is an automatic plasma cannon which possesses an extremely high rate of fire and is powerful enough to penetrate the armor of light vehicles. However, although devastating to (and designed to deter) infantry, the plasma cannon is ineffective against heavy armor.

Wraiths possess heavy armor and are difficult to destroy. The heavily armored hull and chassis make the Wraith immune to small-arms fire, and the vehicle can only be incapacitated by heavy weapons, artillery or internal explosions. The pilot is well protected within the hull, and even the weaponry are armored. The armor is unevenly arranged. Typical of assault vehicles, the front armor is capable of taking much heavier punishment than the flanks or rear. However, even the underbelly of the vehicle is heavily armored to protect the anti-gravity plates underneath the chassis.

Gameplay

In battle, the Wraith is analogous to UNSC Scorpion Tanks, which are slower, but posess more precise weapons capable of firing along line-of-sight. In Halo: Combat Evolved Wraiths can only be piloted by Elites. In Halo 2, Spartans, Marines, Brutes, and Flood Combat Forms may operate the vehicle. In Halo 3, Spartans, Marines and Brutes pilot Wraiths. The vehicle is slow and easily boarded, and without Ghosts as defending escorts, a boarding party has a good chance of success. However, having a passenger manning the plasma turret exponentially decreases the chances of a successful boarding, as the turret's wide field of view and high rate of fire make it ideal for destroying infantry.

Halo: Combat Evolved

File:300.jpg
A Wraith concept in Halo: Combat Evolved

In Halo: Combat Evolved, the Wraith tank is a tough adversary and cannot be piloted by the player. The Wraith first appears in the Grav-Bay of the Truth and Reconciliation. Some are also seen in the storage and shuttle bays of the ship. The vehicles appear in combat in Assault on the Control Room and Two Betrayals. This version of the Wraith has no anti-personnel weapons, and the graphics are less detailed than in future games, with the mortar looking like a tube. The Wraith can survive up to three direct rocket hits before being destroyed. While formidable, it is not without weaknesses. Wraiths can be flipped, knocking the Elite driver out of the vehicle.

Halo 2

File:Wraith-1.jpg
A Wraith on the Great Journey

In Halo 2, the Wraith has two weapons: the standard plasma mortar and two automated plasma cannons. Although they are not very accurate, they can easily take down energy shields. The turrets auto-target any enemy within range, making boarding a Wraith more difficult. However, the player cannot utilize these turrets themselves, meaning that the Wraith is somewhat ineffective in the player's hands.. The Halo 2 Wraith also includes a booster engine, capable of tripling the tank's speed for about one second and requires five seconds to recharge. Though this can be used to travel more quickly, it is commonly used to run over enemies who are getting too close. This booster can flip small vehicles, such as Ghosts or Warthogs.

Halo 3

The new Wraith in Halo 3, note turret operation seat.

A more powerful version of the Wraith appears in Halo 3. New features include headlights, faster and more direct line of fire, and an improved rear propulsion jet. However, the propulsion jet represents an extremely vulnerable spot in the armor, making it possible for the first time to destroy a Wraith with melee attacks. A strong hit to the jet after removing its cover causes a violent chain reaction of explosions. The new turret fires energy blasts resembling the shots of the plasma rifle instead of a beam like the Spectre. The tank has a subtle greenish shine to it and an embedded latticework that glimmers in the light. The most dramatic design change added a exposed topside gunnery position with a 270° view, allowing for better defense against enemy soldiers and boarders. Boarding is made more difficult in that now boarders have both a pilot and gunner to kill before gaining control of the vehicle.

Sources


Related Links

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