Legendary: Difference between revisions
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:''You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide.'' | |||
==Summary== | ==Summary== | ||
Legendary is Ultra Hard, by any standards. | Legendary is the hardest difficulty in the Halo games. The enemies are stronger, smarter, and have more health. | ||
Legendary is Ultra Hard, by any standards. Marines are useless, as they are easily killed by enemies, due to the sheer power they possess in their well-planned attacks, you'd better use stealth or your goose is cooked faster than you can say "They're everywhere!" | |||
By completing [[Halo: Combat Evolved]] on the Legendary mode, an alternate ending movie is shown instead of the movie shown after beating the game on all the other levels. | By completing [[Halo: Combat Evolved]] on the Legendary mode, an alternate ending movie is shown instead of the movie shown after beating the game on all the other levels. | ||
In | In Frankie's Bungie Updates, Frankie describes Halo 2's Legendary as: | ||
A whole new sick twist on game difficulty. LEGENDARY includes bizarre stuff like perma-death for co-op players — meaning that you can't hopscotch like you can on other difficulty levels. Once a player dies on LEGENDARY, both players are hurled back to the last checkpoint. It's brutal. Also, that place where you encountered two [[Grunts]] and a flowerpot on NORMAL? Well now they're [[Hunters]], high-ranking, sword-carrying [[Elites]], and they're all PMS-ing. Seriously, sticking your head around a corner on level two can get it shot clean off. | |||
All of the skulls except blind, which can be found on any difaculty, are only on legendary. | |||
Among the features the player enjoys in Legendary mode are... | |||
*Extremely weak Health Meter. | |||
*Shields are 50% their "Normal" power. A few hits will drain them completely. | |||
*Enemy Shields and health are almost double their "Normal" power. | |||
*Virtually every Elite encountered is a Major Elite. Major Grunts are also far more common. | |||
*Enemies are extremely adaptive and intelligent in tactical action. They are very difficult to kill. | |||
*Grunts do not retreat when a leader is killed. | |||
*Hunters are encountered far more often. Their Fuel Rod Guns are often one-hit kills. | |||
*Marine allies are virtually useless, as they are easily overwhelmed by groups of Grunts. | |||
==Related Links== | |||
*Easy | |||
* | *Normal | ||
* | *Heroic | ||
* | |||
[[Category:Difficulties | [[Category: Difficulties]] |
Revision as of 18:52, July 26, 2006
- You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide.
Summary
Legendary is the hardest difficulty in the Halo games. The enemies are stronger, smarter, and have more health.
Legendary is Ultra Hard, by any standards. Marines are useless, as they are easily killed by enemies, due to the sheer power they possess in their well-planned attacks, you'd better use stealth or your goose is cooked faster than you can say "They're everywhere!"
By completing Halo: Combat Evolved on the Legendary mode, an alternate ending movie is shown instead of the movie shown after beating the game on all the other levels.
In Frankie's Bungie Updates, Frankie describes Halo 2's Legendary as:
A whole new sick twist on game difficulty. LEGENDARY includes bizarre stuff like perma-death for co-op players — meaning that you can't hopscotch like you can on other difficulty levels. Once a player dies on LEGENDARY, both players are hurled back to the last checkpoint. It's brutal. Also, that place where you encountered two Grunts and a flowerpot on NORMAL? Well now they're Hunters, high-ranking, sword-carrying Elites, and they're all PMS-ing. Seriously, sticking your head around a corner on level two can get it shot clean off.
All of the skulls except blind, which can be found on any difaculty, are only on legendary.
Among the features the player enjoys in Legendary mode are...
- Extremely weak Health Meter.
- Shields are 50% their "Normal" power. A few hits will drain them completely.
- Enemy Shields and health are almost double their "Normal" power.
- Virtually every Elite encountered is a Major Elite. Major Grunts are also far more common.
- Enemies are extremely adaptive and intelligent in tactical action. They are very difficult to kill.
- Grunts do not retreat when a leader is killed.
- Hunters are encountered far more often. Their Fuel Rod Guns are often one-hit kills.
- Marine allies are virtually useless, as they are easily overwhelmed by groups of Grunts.
Related Links
- Easy
- Normal
- Heroic